Coś takiego chodzi po allakhazamie:
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How does hitting/missing work?
Taken from MPS we know that you have a 96% chance to hit. As levels increase of the opponent you lose chance to hit accordingly:
Same level as you: 4% to miss
+1 level compared to you: 5% to miss
+2 levels compared to you: 6% miss
+3 levels compare to you: 17% miss on mobs, 13% on players
It continues with 11% on mobs and 7% on players until you can't hit them anymore.
This means that at level 60 you will need 4% hit vs lvl 60 mobs and players to be sure you won't miss. However, as most high-lvl raiders, there's bosses. Raidbosses are concidered lvl 63 by the game, meaning you need a whopping 17% +hit if you wanna make sure you hit them every time!
A final note for this should be that, although there is no official response on this, it's rumoured that +hit is capped at 99%, thus no matetr how much you aquire, there's always 1% chance to miss. This has, however, not been stated by an official source, but I personally agree with the theory, evidence suggests it's correct.
A odnośnie Increased Daggers +5 sprawa wygląda tak:
każde 5 ptk skilla to 1 lvl, co jest raczej logiczne, masz 60 lvl i bazowo 300 ptk daggery ( no chyba ze nie używałeś daggerow, ale juz nie wnikam, to jest przykład). I teraz patrzymy do tabelki z wyżej:
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Same level as you: 4% to miss
+1 level compared to you: 5% to miss
+2 levels compared to you: 6% miss
+3 levels compare to you: 17% miss on mobs, 13% on players
Wiec, mając 305 daggery, traktujesz moba na 61 lvlu, jak by był na twoim poziomie. Mając 310 daggery, traktujesz moba na 62 lvlu, jak by był na twoim poziomie. I niejestem pewien czy moba na 63 lvlu też traktujesz jak by był na twoim poziomie, ale tak by analogicznie wypadało
.
Moge się mylić. Peace