http://www.wowwiki.com/Formulas:Honor_System
kiedyś to studiowałem, nie chce mi sie teraz szukać ale jasno z tego wynika że na wyższych rankach nie da sie skoczyć wiecej niż jedna choćbyś miał WS1 na serwerze w danym tygodniu.
to jest czysta matma
mniej wiecej to:
Weekly RP Earnings
Your weekly earning depends on your WS, CP and the NR.
The function to convert CP to RP is piecewise-linear in CP. This function changes every week, depending upon how everyone on your server/side scores in the weekly standings.
The WS and NR are used to determine where the end points are for each linear segment.
The top end point is defined as (CPmax, 13000). In other words, the player scoring the most CP in a given week will earn 13000 RP. (Except on small servers, see below.)
The bottom end point is defined as (0, 0). In other words, 0 CP earns 0 RP.
The middle points are defined using Breakpoints, which are fractions of the total NR who will earn enough points to make progress toward each of the given ranks.
The Breakpoints are observed to be (pre-1.12): Group BreakPt % in Group RP at BreakPt v1.12 BreakPt
14 0.002 0.2 12 000 0.003
13 0.007 0.5 11 000 0.008
12 0.017 1.0 10 000 0.020
11 0.037 2.0 9 000 0.035
10 0.077 4.0 8 000 0.060
9 0.137 6.0 7 000 0.100
8 0.207 7.0 6 000 0.159
7 0.287 8.0 5 000 0.228
6 0.377 9.0 4 000 0.327
5 0.477 10.0 3 000 0.436
4 0.587 11.0 2 000 0.566
3 0.715 12.8 1 000 0.697
2 0.858 14.3 400 0.845
1 1.000 14.2 0 1.000
These observations are approximate due to the
sparse data available in the low-ranking groups.
The 1.12 patch changed the breakpoints, placing more people in the highest brackets for faster advancement. The new breakpoints listed above are estimates from a single server study.
lepiej to widac pod podanym linkiem