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Shadowmelda też BE nie maja.... :roll:


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PostNapisane: 14 lis 2006, 01:06 
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Cashasty napisał(a):
Mag powinien mieć b. duży DPS

a nie ma? :)

Cashasty napisał(a):
invisibility powinno działać tak jak np. Invisibility potion IMO :F

imo to powinni zmienic nazwe tak jak proponuje Shirru i efekt dzialania zostawic jak jest + zmniejszyc cast time (powiedzmy 1.5s) i cd (30sec-1min)

Shirru napisał(a):
1. Jako agro wipe jest najgorsze w swojej mechanice fainy, vanish, Feign Death czy nawet Soulshatter wszystko działa w insta cascie od razu dając rzucającemu zmniejszanie agro. Dla maga wymyślono idiotyzm z 8 s znikaniem, czemu akurat magom tak utrudniono aspekt walki z agro nie wiem.

vanish - czasem dziala czasem nie :)
fd - po pierwsze ressist po drugie czasem dziala czasem nie :)

Shirru napisał(a):
4 Aby było jeszcze śmieszniej ten czar nawet nie pozwala jeść/pić bodąc niewidzialnym. W tym to nawet ten Shadowmeld u NE jest lepszy.

tyyylko ze sm pozwala ci jesc i pic pod warunkiem ze wlaczysz go gdy juz wczesniej jadles i piles, no i nie da sie go uzyc w walce ;)

a tak w ogole, to magiem nie gram i ogolnie nie obchodzi mnie ten skill... o ile mag nie bedzie z niego napierdzielal pyroblastami... ciekawe za to co byscie robili jakby blizz zrobil wam to co hunterom czyli:
- nerfnal glowny skill do dpsu (aimed - nie chodzi o dmg ale o zmiane jego dzialania jak to blizz mowi... teraz bedzie dzialac jak powinien czyli otwieracz do konserw...)
- zwiekszyl o 1/3 koszt many drugiego w miare skilla (multi shot...)
- dodal cos co w zamierzeniu ma zastapic ten pierwszy skill, szkoda tylko ze z 2x mniejszym dpsem i od 66 lvl (...)
...ofc buffneli nam bron, arcane shot, pety i trapy (powiedzmy ;]), ale wciaz arcane bedzie kosztowac w cholere many w porownaniu z aimedem i wciaz duuuuzo mniej dmg.

afff... dobra wyzalilem sie ;] ogolnie mi to wsio, bo tak czy siak hunter ftw i grac nim bede chocby mi z niego zrobili inwalide (przynajmniej bede mogl ich pozniej netoperkiem postraszyc ;P)


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US PTR up, jak to wejdzie w zycie bez TBC to mowie z miejsca, odkladam maga na polke do czasu wyjscia TBC, moze wtedy te pojeby od class balance wytrzezwieja, anyway WTB locka, huntera albo priesta dobrze ubranego, horda pvp realm z mozliwoscia transferu. Miarka sie kurwa przebrala, czasu klapki z oczu zrzucic i dac tej klasie umierac w spokoju.

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Domin napisał(a):
US PTR up, jak to wejdzie w zycie bez TBC to mowie z miejsca, odkladam maga na polke do czasu wyjscia TBC, moze wtedy te pojeby od class balance wytrzezwieja, anyway WTB locka, huntera albo priesta dobrze ubranego, horda pvp realm z mozliwoscia transferu. Miarka sie kurwa przebrala, czasu klapki z oczu zrzucic i dac tej klasie umierac w spokoju.

I LOL'ED!
Przesadzasz, do wyjscia TBC 50razy bededa zmieniae drzewka talentow ;p


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Spodziewanie sie wielu rewolucyjnych zmian w klas balansie do czasu konca tej bety to lekki idealizm. IMHO Blizz juz zbalansowal mniej wiecej klasy tak jak chcial i tera to bedzie raczej delikatne podkrecanie tego i owego niz jakies rewolucyjne zmiany. Mamy juz polowe listopada, TBC wychodzi w polowie stycznia, zostalo im jakies poltora miesiaca testow i raczej skupia sie na instancjach i raid contencie, bo w koncu ludzie zaczynaja dobijac do 70 w becie.

Wiekszych zmian spodziewalbym sie raczej w pierwszym miesiacu po wyjsciu TBC jak nastapi prawdziwy zalew whinow i prosb o buff klasy/skili/talentow :)

Ah, i WTB patch notes :)

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Nvm, juz znalazlem. Oto one:

General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master's armor, spell
damage, spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target).
- New item property "Resilience" has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of
"Mind Control" or the Gnomish Mind Control Cap.

PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC's in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan

Druids
- The talent "Swiftmend" will now include bonus healing from the
talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters
- Traps can be set while in combat, but require a 2 second arming time.
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.

Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter's weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.

Warlocks
- Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).

Items
- The "Far Sight" effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability "Eagle Eye."
- Spells can now require either a totem item or a totem category item
to cast a spell. This means that the Enchanting Rods now count as
all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
"Finkel's Skinner" now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well.
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the "Blue Skeletal Horse" to
vendors.
- The damage Proc from the item "Misplaced Servo Arm" will no longer
break the Rogue ability "Gouge".
- The "Skull of Impending Doom" has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum health and drains 60% of your maximum mana for over 10
seconds.
- The Backfire effect on the "Net-O-Matic" will no longer break on
damage.

Professions
- All of the profession-made items that have been created up to now
have been given proper stats based on the current expansion item
level progression table.
- Most of the items made by Tailoring/Leatherworking/Blacksmithing
have had their creation time reduced. Now the cap on time required
to make an item in those professions is based on quality and level.
- New Max times required.
Level 31+ Green Items at least 8 sec
Level 31+ Blue Items at least 15 sec
Level 31+ Purple Items at least 25 sec
Skill level now determines what items you can disenchant.
Skill 1= Level 1-20
Skill 25= Level 20-25
Skill 50= Level 25-30
Skill 75= Level 30-35
Skill 100= Level 35-40
Skill 125= Level 40-45
Skill 150= Level 45-50
Skill 175= Level 50-55
Skill 200= Level 55-60
Skill 225= Level 60-65
- Players will no longer lose an item when attempting to disenchant
on a boat when the loading screen appears.

User Interface
- Meeting Stone gossip options have been removed from Innkeepers in
preparation for the new LFG system.
- LFG/LFM UI
Tips have been added to Loading Screen tips and new player tips
Meeting Stones now function similar to a Warlock Summon spell.
Player's select party member to be summoned and right click the
stone.
A second party member then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
Defaults to off
Enabled through Interface Options
Displays targeted enemy's cast bar when they are casting.
May also be displayed with "V" key functionality.
- Auto-loot may be enabled with just one click in the Interface
Options.
- Character sheet UI now displays more precise melee, ranged, and
spell stats.
- Players can now cast item targetable spells on items that are in
your action bar. For instance you can cast feed pet and have the
food you want the pet to be fed in one of your action bars.
- Semi-charged items can no longer be placed in the Auction House.
- A knowledge base has been added to the in-game UI.
- Searchable database of FAQ's and common support issues.
- Keyrings have been expanded to hold more key-type items and will now
size dynamically for the number of keys in possession.
- The Hunter ability, "Mend Pet," will now turn red when a pet is out
of range.
- Players will now be able to disable ability messages in the floating
combat text.
- Players will now be able to scroll down their ignore list if it
extends beyond one page.
- The tooltips for the Show Dispellable Debuffs and Show Castable
Buffs options will now specify they only apply to raid pullout
groups.
- Significant changes have been made to User Interface customization.
For specific details, please visit.

Bugs
- The Rend Blackhand arena event in Upper Blackrock Spire will now
properly reset after a wipe.
- Players will no longer resurrect with low mana and health if they
died and released on a Zeppelin or Ship.
- Fixed an issue where effects with 100% chance to be applied were
being resisted.
- Fixed an issue where high level players were not being properly
credited the right amount of faction reputation.
- Party members will now be properly credited for completing the
"Dead Man's Plea" quest when a totem or pet gets the killing blow
on Baron Rivendare.
- Slowing abilities and spells will no longer decrease the speed of a
player when traveling by Gryphon.
- Fixed an issue where players were re-taining talent based abilities
even after re-training.
- Fixed an issue where the Warlock spell "Shadowburn" was improperly
consuming two Soul Shards.
- Fixed an issue where players were unable to click on anything if
they had any add-ons installed.
- Fixed an issue where players were able to use "Mana Burn" on mobs
and players without mana.
- Fixed an issue where spells that proc while a player was standing
would not proc if they were sitting or lying down.
- Fixed many interface overlapping graphic issues.
- Fixed an issue where Seal of Justice (Rank 2) will now refresh with
melee strikes.
- Blood Elf mobs in Azshara will now have the correct model.
- Fixed an issue where a spell with two procs would be reflected and
one of the procs would still hit the player that reflected the spell.
- Fixed an issue that was putting Hunters back into combat when they
have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
- Fixed an issue where players were being awarded the wrong item when
double looting a corpse under the master loot option.
- Fixed an issue where players interrupted while casting would have a
longer cast time than normal.
- Fixed an issue where players could not see enchants when inspecting
another player.
- Fixed an issue where extra attacks from "Windfury Weapon" would not
proc "Flurry" when they crit.
- Fixed an issue where players that were killed in freezing traps
would be stuck there until releasing.
- Fixed an issue where Warlocks were able to despawn a pet to gain a
free "Soul Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will no longer trigger a
proc from an equipped weapon.
- Fixed an issue where players were able to consume a Mana Emerald at
full mana.
- The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf"
form.
- Fixed an issue where Warrior "Battle Shout" was causing too much
threat.
- Fixed an issue where computers with ATi video cards were sometimes
having problems when displaying a certain texture.
- Fixed an issue where the Warlock spell "Death Coil" gained double
the benefit from the talent "Shadow Mastery".
- Player pets will no longer attack CC'ed targets while in Passive
mode.
- "Prayer of Spirit" will no longer cast on the user if there is no
other target selected.
- "Lightning Shield" will now have the appropriate cool-down time
between uses.
- Fixed an issue where materials were being consumed if a player
logged out before an enchantment had finished being applied.
- The Hunter, "Auto Shot," ability will no longer activate on
resurrection.
- Fixed a bug where "Inner Focus" was not being consumed when using
"Mind Soothe."
- Fixed a bug where Rogues were able to use the ability
"Ghostly Strike" when not facing their target.
- Warlock pet dismiss sounds will now play properly.
- Fixed an issue where Fist weapons were sheathing improperly.
- Bags will no longer overlap the Bank UI when the game window is
resized.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will
now fly at its correct speed.
- Players will no longer be able to whisper to enemy players in
Battlegrounds.
- Players will no longer be able to jump onto the top of the Dun
Baldur Fortress in Alterac Valley and get behind the terrain to
attack other players.
- Shapeshifting will now break "Nogginfogger Elixir" effect.
- You will no longer die when Feign Death is finished channeling.
- "Scatter Shot" will now properly do damage even if the target is
immune to the confuse effect.
- "Aspect of the Cheetah" will now properly trigger with absorbed
damage.
- Casting a lower rank polymorph on a target that is already under the
effect of a higher rank will cause an error message and not consume
mana.
- The talent, "Master of Elements," will now properly proc off of
totems.
- Players will no longer be attacked by same faction guards when using
mind control on an enemy player to attack.

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http://www.worldofming.com/?p=141


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No w koncu ench i tailoring poprawili :)

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Goatus napisał(a):
jednocześnie byłby użyteczny w pvp i pve. I mimo tych dwóch lat kompletnie im się to nie udało


ty serio uwazasz devsow blizza za idiotow ? kkthxbbye :lol:

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gelerth napisał(a):
Goatus napisał(a):
jednocześnie byłby użyteczny w pvp i pve. I mimo tych dwóch lat kompletnie im się to nie udało


ty serio uwazasz devsow blizza za idiotow ? kkthxbbye :lol:


Hehe dobre.

BTW druid z Defias Brotherhood?


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boshe jaki dramat magów :D

ludzie wrzut <--> chillout.

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Cytuj:
BTW druid z Defias Brotherhood?


Słucham?

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Nie wprowadzili nerfa downrankingu i nie wylaczyli decursive. Ludzie konczacy naxx sie ciesza :)


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Goatus napisał(a):

BTW druid z Defias Brotherhood?


tez :) teraz gram priestem, galraith sie nazywa :wink:

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cypis napisał(a):
Nie wprowadzili nerfa downrankingu i nie wylaczyli decursive. Ludzie konczacy naxx sie ciesza :)


Cytuj:
- Significant changes have been made to User Interface customization.
For specific details, please visit
http://forums.worldofwarcraft.com/threa ... 5623&sid=1


na pewno?

(osobiscie nie mam pojecia, zwłaszcza ze ptr copy pokazuje mi 0 dostepnych transferów)

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cypis napisał(a):
Nie wprowadzili nerfa downrankingu i nie wylaczyli decursive. Ludzie konczacy naxx sie ciesza :)


Czy mowiac o nerfie downrankingu nie masz na mysli tego :

Cytuj:
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage.


Czy chodzi o cos innego ?


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Druid dostał buffa do HP w bear formie, nie wiem dokładnie ile, ale na 63lvlu mam teraz przy zmianie w misia +3,5k HP (co daje prawie 10k HP)
W tooltipe nie ma żadnych informacji.

Jest też zmiana odnośnie armor, direbear daje teraz 450% armoru, ale redukcja obrażeńn jest taka sama jak poprzednio, czyli w moim przypadku 52%.

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+40% HP z +30% Dwutlenek.

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raggnarok napisał(a):
+40% HP z +30% Dwutlenek.


Aha, no to ładnie.

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"Dire Bear Form and Bear Form got changed. Bear Form now increases totla health by 30%, and Dire Bear Form increases total health by 40% (assumed to stack with HotW and Survival of the Fittest). In addition, Dire Bear Form armor bonus got upped from 360% to 450%, aka. your armor increases to approx 5.5 times as much untalented."
8)
http://forums.wow-europe.com/thread.htm ... 5633&sid=1


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