dyskusje na CAE ls / marzenia / i ostatni post CAspika "zaintrygowaly " mnie
czy byliby chetni na ten BCNM ?
poczytajcie info > przypominam ze to cap 60
i jest to 60 SEALI ... zeby potem placzu nie bylo
sam mam seale na 1 run
podobno sklad : 2 x BLM + RDM wymiata
ale rozne sklady "sa" mozliwe
tutaj opis z WIKI
Type: BCNM
Zone: Waughroon Shrine
Restrictions:
Level: 60
Members: 3
Time: 15 minutes
Orb: Moon Orb (60 Beastmen's Seals)
* Fe'e uses Sea Monk special attacks. It is susceptible to Lullaby, Bind, Blind, Gravity, and Sleep. (Even without Elemental Seal.)
* Has around 7000 to 7500 HP.
* At the start, Fe'e hits incredibly fast, so blink tanking isn't a good option.
* As damage is dealt to it, the Sea Monk's tentacles start to break. This slows down the Sea Monk's attack rate as more damage is done. It will happen 6 times, saying each time in the chat log "One of the sea creature's tentacles have been wounded." When it has happened for the last time, and possibly when the cue for it to start spamming TP moves, it says, "All of the sea creature's tentacles have been wounded."
* Uses Ink Jet - 80-280 dmg - (Knockback effect(Knockback effect only after all tentacles are damaged) + Blind), Whirlwind and Maelstrom more frequently as HP is depleted. It generally uses Maelstrom more often at around 25% HP.
* As Fe'e's health drops below 25%, ensure that it isn't near your mage(s) as the Sea Monk's Maelstrom can be quite a devestating attack! At this point, it will begin to fairly spam all of its TP moves.
* When, Fe'e reaches 25% Health or less nothing will change players hate, not even Invincible(confirmed by Wasuvi of Pheonix). It was firmly hating the person who last held hate. Even BLM Burst and Blizzaga II damage at that point did not remove hate from the last person who had hate.
* Tentacle (TP move) did over 1000 damage to a well equipped BLU.
* Hint: Bibiki Seashells intimidate him tremendously. Having one will intimidate him 10-15 times per battle.
* Can be defeated by DRG/WHM, PLD, BRD/WHM. No 2-hours needed.
* Can be defeated by DRG/PLD/BLM combination. 2-hour abilities were required.
* Can be done with PLD/BLU/BLM. No 2-hours needed. The Paladin generally requires healing assistance to begin with as it's easy to be interrupted while casting. Once the tentacles are broken enough for the Paladin to cure themselves, the Black Mage should proceed to nuke the mob as usual.
* Can be defeated with NIN/RDM/MNK using the 2-hour of the monk at the end (nin need Stream crab and RDM some Vile potion(posibility to be able to do it without the MNK 2-hour))
* Easy with Ninja, Puppetmaster and White Mage. Ninja Kite till first two tentacles break off, then straight tank with Automaton using Flashbulb and Puppetmaster dealing damage. Stormwaker Frame recommended, to keep itself alive, and its master, on top of nukes if desired, or just its weapon skill "Knockout" which gives Fe'e the effect of evasion -40% and deals moderate damage.
* A standard Manaburn setup of BLM/BLM/RDM can BurstX2/Sleep/FreezeX2/Sleep until it dies. Burst did 792 damage. Blizzaga II did 458 damage.
* 3 BST/WHM can defeat it using 2 jugs plus food per BST per fight. One should stand back and rest while the other two fight.
o Funguar Familiar strongly recommended, both because it is the strongest fighter at level 60 and because it takes half damage from Maelstrom.
o Be sure to run more than 25' away from Fe'e before casting large cures, to avoid pulling hate.
* RNG/NINx2 and a RDM/WHM can defeat it by kiting with Gravity. Use Barrage at the start to get rid of some tentacles fast. RDM can sleep if needed.
* Good tactic for NIN/RDM/MNK.
o RDM MUST keep Fe'e Gravity at all times and mostly keep tank alive! MP will run out fast and Fe'e will go after the RDM often, which can come in handy in addition to gravity for the NIN to recast shadows (usually, one provoke and Fe'e will go back to the NIN ) and continue this until he is defeated. Since shadows will go fast, Steamed Crab will help Tank's HP to not go down as fast, MNK is basicly a DD and doesn't do much else. RDM should sub WHM for Blindna.
o Use Convert+Divine Seal+Cure IV and kite Fe'e till tank is able to retake hate (then again Gravity is most important). If at the end of the fight (since his ink attack seems to ignore shadows) MNK can unleash his 2-hour to finish off Fe'e, but if you do it correctly with Vile potion, you'll be able to do it without it in less that 10 minutes (I tried that 3 times and all ended well)
* RDM/WAR DRG/WHM & BLM can win this with little to no trouble at all, no need to 2 hour, the RDM tanks, the DRG DDs and Heals, and the BLM nukes.
* Beat with NIN/WAR, BRD/WHM & WHM/SMN. Make sure your NIN has some some Ninja Tools for casting Kurayami: Ni because with just Mambox2 NIN will get hit way too much (NIN even had 2 [[Melody Earring +1]]). It is also recommended that your BRD does not cast Requiem on Fe'e your first attempt until u get a feel of the fight because you may feel the need to Lullaby it and get some MP. When it hits about 30-34% HP your NIN having shadows up will be irrelevant, so don't bother recasting them. Otherwise, after that point all u wanna do is kill it as fast as possible. Not really recommended casting any DoT spells after all tentacles are damaged either. Fe'e is also immune to Elegy. (Resisted a 2hour'd Carnage Elegy) --Trenapha 02:50, 31 January 2007 (EST) {Sylph}
* Update on Dec. 20, 2006 2:30 (PST) added the weapon Kraken Club to the BCNM reward table.
pomyslcie , moze beda jacys chetni
GAL ? ty swoim PUPkiem ?:)