Save na 11 u Marasa (drugi dysk) + boss wczoraj (Hydra).
Dzięki Vishnu za zastępstwo Sakury!
Niestety zabrakło nam czasu na dobicie Hydry. Prawda jest też taka, że nie mieliśmy żadnej strategii na nią i był czysty zerg.
Na przyszłość trochę info o Hydrze z Wiki:
http://wiki.ffxiclopedia.org/wiki/Hydra_%28NM%29
- Has "Draw In" capabilities.
- Very high regen with all three heads. Regen slows when heads are missing.
- It also appears to have some kind of TP Regen with 2 or 3 heads up. This goes away with only one head.
- 2 of the 3 heads of the Hydra can be killed.
- The Hydra regrows missing heads periodically; however, what exactly causes these heads to regrow is currently unknown.
- One theory is that regrowth can be triggered by weapon skills, elemental magic, or elemental additional effects on weapons.
- The Hydra's extra heads are removed by a specific unknown number of critical hits, including crits during a WS and crits that land for 0 (you CAN remove heads while the Hydra has Physical Shield up).
- It seems to be resistant to piercing attacks. Sneak Attack can get around it.
- It has very high resistance to Stun and Enfeebling magic.
Special Attacks- Trembling: 5' AoE 0-500 DMG Attack with additional effect of Dispel (10' range). Blinkable, wipes shadows.
- Barofield: ~15' AoE 100-200 DMG Wind Attack with additional effect of Gravity (10' range). Not Blinkable, ignores shadows. Damage greatly reduced by Baraera. Appears to be a cone-shaped attack centered around his center head.
- Serpentine Tail: Heavy damage single target or cone attack triggered when someone gets hate from behind.
- Used only when second (left) head is alive:
- Polar Blast: Ice-based Breath Attack, Paralyze effect
- Pyric Bulwark: Physical Shield - Not removable by Dispel and related effects
- Used only when third (right) head is alive:
- Pyric Blast Fire-based Breath Attack, Plague effect
- Polar Bulwark: Magical Shield - Not removable by Dispel and related effects
- Nerve Gas: 10' AoE Curse, 20hp/tick Poison. Used more frequently when Hydra has less than 25% health. Not Blinkable, wipes shadows. (tego nie używa na Nyzul 60,80 - jedynie na 100)
Zatem głównie chodzi o Critical Hity - do tego pomocny jest Champion's Drink + boostowanie DEX. Z WSów dobry Rampage / Jin.
Prośba do innych statików - jaką macie strategię na Hydrę na Nyzulu? Jakie bierzecie drinki na starcie? Czy inne HNMy (Cerb, Khim) są łatwiejsze?