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Wybryk nie byl jeden czy pojedynczy. Cala polityka FunCom jest taka, zeby ograniczac world PVP i karac za wszelkie "wynaturzenia" takie jak chec dobrej zabawy. Focus jest na instanced PVP. Jesli jedni GM-i odcinaja sie od dzialan drugich GM-ow to oznacza, ze jest niezly burdel i swiadczy tylko zle o dzialaniach niby-profesjonalnej firmy, tym bardziej jesli spory tego typu sa wyciagane na jaw, a nie zalatwiane wewntatrz. Co prawda nie byly, bo gadasz ponownie bzdury. Postaram sie odswiezyc ci pamiec: pierwszy wybryk byl na samym poczatku, potem w wyniku odpowiedniej reakcji community (oczywiscie nie calego, bo niektorzy twierdzili, ze GM mial w pelni racje i zachowal sie profesjonalnie) FunCom wydal oficjalne i wiazace oswiadczenie, ktore jasno mowilo, ze GM-i nie beda wiecej interweniowali w sytuacjach, gdy PVP odbywa sie na serwerze PVP. Tymczasem niedawno byla znowu interwencja jednego z GM-ow, podwazajaca wczesniejsza decyzje head GM-a.


Ale to jest dokladnie jeden i ten sam GM - Agnosia. Sa juz 3 udokumentowane screenshotami jego interwencje w PvP. Community go zjechalo, inni GMi sie odcinaja, Head-GM przepraszal, i co ? I nic. Agnosia musi miec niezle wtyki w Funcomie, ze go tam trzymaja.
Lecz nie oceniaj wszystkich tylko z powodu jednego idioty GMa na jednym serverze.


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server RP-PVP AQUILONIA
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Owszem tu masz rację, ale piszesz "prawdę" według swojego gustu co się podoba a co nie, co nie znaczy że inni mają taki sam gust i dla jednych np: pvp nowy system będzie super a dla innych kicha.

Reasumując kłótnie jak były to i tak będą, właśnie po przez nasze osobowości każdy co innego oczekuje, podzielam każdego zdanie ale zdecydowanie nie podzielam narzucania swojego zdania innym.


Zasada prosta zagraj = oceń, i już.

Debaty na temat patcha który jeszcze nie wyszedł, baa nawet nie jest pewne czy nie nastąpią jakieś zmiany w nim, są krótko mówiąc bezcelowe.


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Amadeo napisał(a):
Owszem tu masz rację, ale piszesz "prawdę" według swojego gustu co się podoba a co nie, co nie znaczy że inni mają taki sam gust i dla jednych np: pvp nowy system będzie super a dla innych kicha.


Nie o to chodzi, pisze, ze dana rzecz mu sie nie podoba a zanzi/embe (niepotrzebne skreslic) odnosi sie do tego fragmentu i zamiast wskazac np. plusy danego rozwiazania probuja odwrocic kota ognem mijajac sie przy tym z prawda. Ciezko w ten sposob prowadzic dyskusje ale kon dzieki iskierce z nieba czuje takie powolanie.

Edit:
Cytuj:
Debaty na temat patcha który jeszcze nie wyszedł, baa nawet nie jest pewne czy nie nastąpią jakieś zmiany w nim, są krótko mówiąc bezcelowe.


Sa jak najbardziej celowe, jest to oficjalne info, zapowiedz zmian i nie trzeba miec specjalnych zdolnosci, zeby moc sie do tego odniesc bez przetestowania w grze. Wyraznie mamy do czynienia z lineage'yzacja open PvP w Conanie. Nie jest to wiadomosc ktorej duza czesc graczy oczekiwala.


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open your mind for the serpent
open your mind for the serpent
open your mind for the serpent

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PostNapisane: 24 lip 2008, 21:17 
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Owszem tu masz rację, ale piszesz "prawdę" (...)

Moje opinie/gusta nie sa jedna jedyna prawda. Ja nie staram sie nikomu wpoic, ze kolor niebieski jest najfajniejszy, bo tak i ch, czy narzucic swoje opinie - wrecz przeciwnie, dyskutuje z osobami, ktore bedac moderatorami tego dzialu posunelyby sie zapewne do usuwania wszelkich niezgodnych z "ich prawda" postow, bo ich idea porzadku jest wklejanie suchych informacji i wzajemne poklepywanie sie po plecach, wymieniajac swoje och i ach odnosnie wszystkich zmian wprowadzanych do gry.

Prawda jest, ze FunCom dazy do ograniczenia wolnosci na serwerach PVP, prawda jest ze funkcjonowanie serwerow stoi na oplakanym poziomie, prawda jest, ze cos takego jak balans w PVP nie istnieje, prawda jest, ze gra nie byla robiona z mysla o PVP - ja o tym pisze - i w koncu prawda jest, ze o grze ludzie maja rozne opinie - zle i dobre - i forum jest po to, zeby te opinie wyrazic i ew. to przedyskutowac. Jesli jakis feature mi sie nie podoba i wyrazam swoja opinie na ten temat, to ZAWSZE uzasadniam to paroma zdaniami, a tego w zadnym wypadku spamem nazwac nie mozna.

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PostNapisane: 25 lip 2008, 05:54 
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Tymczasem niedawno byla znowu interwencja jednego z GM-ow, podwazajaca wczesniejsza decyzje head GM-a.


Tego screena widziałem już jakiś czas temu, właśnie za tę akcję gość został mocno zjechany, tak więc ani nie niedawno ani nie znowu...

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Ja tez widzialem go jakis czas temu, ale ten jakis czas temu byl po oficjalnej decyzji dot. interwencji GM-ow na PVP serwerach, a te pierwsze screeny pojawily sie jakiejsiejszy czas temu, wiec wczesniej - przed owa decyzja.

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a co z patchnotes fc spoczęło na laurach ??
edit : wiem co robią, pracują nad nowym mmo the secred world :
http://www.gry-online.pl/S013.asp?ID=42490
więc aoc olali :(


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dark_lord napisał(a):
a co z patchnotes fc spoczęło na laurach ??
edit : wiem co robią, pracują nad nowym mmo the secred world :
http://www.gry-online.pl/S013.asp?ID=42490
więc aoc olali :(

nie koniecznie, mogą być osobne zespoły odpowiedzialne za jedną jak i drugą grę


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Varenthin napisał(a):
dark_lord napisał(a):
a co z patchnotes fc spoczęło na laurach ??
edit : wiem co robią, pracują nad nowym mmo the secred world :
http://www.gry-online.pl/S013.asp?ID=42490
więc aoc olali :(

nie koniecznie, mogą być osobne zespoły odpowiedzialne za jedną jak i drugą grę


Nie ważne - cały sztab powinien pracować na poprawkami.


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taka prawda, jak będą zajmować się kilkoma projektami naraz to żaden nie będzie doskonały....


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http://forums-eu.ageofconan.com/showthr ... post910723

No i dupa :har:

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Lokken napisał(a):
http://forums-eu.ageofconan.com/showthread.php?p=910723#post910723

No i dupa :har:


gdzie ta Dupa, z tego co widzę ten Patch eliminuje sporo bugów etc? :D

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Dae napisał(a):
Lokken napisał(a):
http://forums-eu.ageofconan.com/showthread.php?p=910723#post910723

No i dupa :har:


gdzie ta Dupa, z tego co widzę ten Patch eliminuje sporo bugów etc? :D


Ta, najważniejszy jest ten:

Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.

Kurwa, zrobili by taką duperele jak zabezpieczenie przed przesuwaniem dodatkowych action barów zamiast tej animacji. Przypominają mi się czasy WoW'a i "buff'y" maga polegające na zmianie ikony jakiegoś czaru :lol:


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Dae napisał(a):

gdzie ta Dupa, z tego co widzę ten Patch eliminuje sporo bugów etc? :D


Gdzie ta dupa ? :lol:

Ano tutaj:

Nadal nie ma tzn PvP patcha, nadal nie poprawiono gemów. Podczas gdy większość ludzi ma serwerze ma 80 lvl i nie ma co robić, FC dodaje głosy do questów i poprawia jakieś pierdoły, zostawiając naprawde ważne rzeczy nietknięte.

Lista zmian może i robi wrażenie, ale to tylko złudzenie. Ot przykład z mojego podwórka. Zmiany dla BS`a:

Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
Claws of Life will no longer be removed after zoning.
Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained

Poprawili malutki bug (który i tak był mało ważny) a nadal nie naprawili skilla Iron Hide. Skill z najwyższego Tier jest zjebany od wejścia gry na Live. No bez jaj !

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Widze ze Dark Templar tez przeszedl wielkie zmiany!
Nie ma to jak bezuzyteczna klasa na PvP od live.
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Dark Templar
The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
Pact of Malacodor should now be removed from the spellbook after untraining feats.
Reaper of Malacodor should now be removed from the spellbook after untraining feats.
Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.

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Kolejny odcinek o AoC (poczytajcie podpis pod komiksem).

http://thenoobcomic.com/index.php?pos=315

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The main focus of this update has been the introduction of the PvP System Update which will bring new meaning and purpose to PvP as well as the first sets of PvP armor. In addition new quests are made available for higher level characters in Eiglophian Mountains and many changes and tweaks based on player feedback have been added for various different features.


PvP System Update
This update now activates the PVP leveling system. You can now gain PVP levels by engaging in your normal PVP activities, be it world PVP, siege encounters or defeating your foes in the PVP mini-games. There are ten PVP levels in total that you can work through to prove your worth on the battlefield. Your PVP stats are now also active in your character tab, keeping track of your performance in PVP.

In addition your new PVP armor ratings come into play now that the system is active. These provide additional mitigation of damage against damage that comes from other players. The new PVP armors will be the primary means of raising these ratings, although we will look to add additional means of raising these PVP defensive ratings in the future.

All of the PVP items introduced in this update reward players for levels one through five in the PVP progression system.

This update is just the start of the planned PVP updates. Next up will come the PVP consequence (or Notoriety) system and more PVP items added to the game in the form of the rewards for the PVP levels six through ten.

New Quests
Thirteen new quests have been introduced in the Eiglophian Mountains region with this update and they blend in to the already existing story around this level 50 – 60 playfield where one must possess incredible willpower, physical strength, and great courage to survive.

In addition, around 40 existing quests have been tweaked and changed. Some now even offer a slightly more interesting ending than before.

Class Changes
With this update we keep on adjusting and change spells, feats, combos etc. for all the twelve classes and four archetypes. The almost 80 changes for all classes overall also include adjustments to pet behavior and improvements to combat actions and moves. All these improvements also help further balancing the classes. And we will of course also keep on tweaking and improving various aspects of the classes in future updates.

Gem Changes
Many of the bonuses granted by gems have been adjusted so all Invulnerability, Evade, Fatality, Offhand Chance, and Damage bonuses have been reduced by a significant amount. We will be continuing to assess and adapt the gem system over future updates to try and ensure they provide the intended method character advancement and refinement that hasn’t their original incarnation didn’t quite provide. This is an area that will continue to get focus over the coming weeks and months.

Also other tradeskill resources have been tweaked in terms of droprate and usability in different recipes.

The update also features many changes on other topics; mounts in massive PvP sieges, GUI and mail improvements to tradeposts, adjustments to NPC behavior and Tradeskills, just to mention some. For the full list of updates please check out this link.

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Change to Tradeposts:
One of the changes to the tradeposts, which will be activated with this update, makes it necessary that players put their items on sale again. All items previously on sale will still be in the bank but not on sale.

GENERAL
Several client crash and assertion error causes were fixed.
The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
Facial expressions have been added to a number of emotes.
Female characters can now use the "pointdown" emote.
The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
Players will now use the crawl animation when sprinting while swimming.
Corrected several typos in dialog in many areas.
Fixed the random seed on characters for animations
When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
Path of Asura will now display where you are bound to.
Sound system was optimized, lessening memory usage and improving performance.
Fixed action animations playing on equipped weapons as well (for bow animations, in particular)
Resolved several memory leaks
Two players zoning from zone A to zone B at exactly the same time won't cause one of them to be invisible to the other one, anymore.
Fixed root animation extraction.
Made foliage removal to behave properly when disabled.
"Interrupted!" will no longer be shown twice in chat when using the rest ability.
Particle effects are not played on the character selection screen.
You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.
/say should now be working again.

CLASSES
You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.

Priest (General)
Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
Vindicator will no longer be removed when the Priest dies.

Rogue (General)
Quick Dismount will no longer go on cooldown if used while moving.
Quick Dismount will now work even with weapons drawn.
Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.
Fixed being able to get a double sneak attack/mezz shot from stealth.
Mountaineer will no longer be removed when the Rogue dies.
Fixed locking of the hide skill that sometimes occur after resurrecting.
General feat ability Ambush will hit for bonus damage against non-minions once more.

Soldier (General)
You should no longer be able to charge corpses.
Frenzy and Defensive stance no longer persist after zoning.

Assassin
Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
From the Darkness and Ambush should now occur correctly, when performed from stealth.
When executing From the Darkness in stealth, you should now properly leave stealth.
Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
From the Darkness can be used while visible again.
Feat ability From the Darkness' charge combo attack now has 100% crit chance.

Barbarian
Cyclone of Steel II is now usable only with the correct weapon type.
Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
Thirst For Blood will now properly increase the player's Stamina Regen values.
Arcane Marauder will now properly drain mana with 4 feat points invested.
Buffs from Reaver Stance will now display a stack count in the GUI.
Buffs from Blood Rage Stance will now display a stack count in the GUI.
Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.
The knockback part of Clobber will now also work if you are below level 22.
Feat ability Finishing Blow now has a charge combo attack for bonus damage. Investing feat points improves the damage of the attack.

Bear Shaman
Blood Champion will now give the proper buff effect when one point is invested in the feat.
Blood Champion will now proc off Blood Flow (Rank 1).
Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.
Feat ability Ursine Rush now has a charge combo attack for bonus damage in addition to the bleed effect. The feat has been updated to improve both the combo and the bleed with further points spent.

Conqueror
Rend Flesh's bleed effect will now stack in the proper order.
Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'
Rend and Tear will now improve the damage over time effect from Bloodbath I.

Dark Templar
Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
Blood for Aid I and III now has the same duration as the other ranks

Demonologist
Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
Chaotic Blast's damage component can now perform critical hits.
Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
Shrink now has a new icon.
Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.

Guardian
The Defiance heal effect will now use the proper icon in the buff GUI.
Impale combo now has a squelchy fleshy sound when used.
Feat Stunning Charge now requires 1H+Shield equipped to execute.
Fat ability Impale now requires a Pole Arm equipped to execute.
Feat ability Impale now has a charge combo attack for bonus damage in addition to the bleed effect.
Feat Momentum has been updated to modify the charge combo attack damage

Herald of Xotli
Tweaked the animation played for Pillar of Infernal Flame.
Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
You should no longer move like in slow motion when exiting demon mode while moving.
I Eat Your Heart will now properly heal the Herald after killing a minion.
I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.
Ability Hellstep now requires a 2H weapon equipped to execute.
Hellstep ability now has a charge combo attack for bonus damage in addition to the burning effect.

Necromancer
Blasphemy's cast time has been reduced to 2 seconds.
Touch of Winter will no longer overwrite Ice Shackle's snare effect.
Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.

Priest of Mitra
Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
Channeling spells now use correct amount of mana when they are percentage of mana cost
The knockback part of Repulse will now also work if you are below level 22

Ranger
Cripple and Cripple Enemies now have new icons.
Flesh Ripper and Piercing Shot IV now have new icons.
Leghold Trap should no longer ignore Root Immunity.
Traps should not triggered by corpses anymore.
Incapacitating Stabs I now has a new icon.

Tempest of Set
Inner Charge will now properly remove its effect after casting Lightning Strike.
Set's Life Spark will now wait until you are fully dead before trying to resurrect you.
When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).
COMBAT
All Channeling spells now use mana, even if it is a small amount.
The base spell Immunity chance on all players is now 5%.
The base spell Immunity cap on all players is now 15%.
Sidestep will now increase the player's Immunity Cap by 10%.
You can no longer go into hiding while fighting a much lower level NPC.
Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
Female polearm users who double tap should see a correct animation.
All weapons should now work correctly with the combos available to that weapon type. (e.g. Guardian combo Slaughter).
The female charge animation has been corrected to not throw the female backwards anymore.
Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
You can no longer shoot a bow or crossbow while moving.
Pets will now teleport with you when you zone.
When you die, all the pets that were alive will respawn when you resurrect.
You can no longer go into hiding while fighting a much lower level NPC.
Combo timers are now adjusted to not time out when the server lags.
Added possibility for unarmed players and pets to crit.
The issue with combat damage being delayed or lagged behind the animation has been corrected.
Some changes have been made to the Charge ability. All Charge attacks now apply a combo attack to the target when you arrive and no longer increase your Damage Multiplier.
The modified damage multipler in various tooltips now shows up with percent values, as intended.
At times reapplied buffs would show 2 icons, this has now been fixed.
Shield of the Risen is not given to new characters until they reach level 5.
Improved sound output during massive battles

GUI
Players should no longer see duplicated buff icons for some abilities on their clients.
The modified damage multiplier in various tooltips now shows up with percent values, as intended.
Combo and spell tooltips should always display with gray text now.
Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
You will now see an onscreen message when you cast a targeted spell without a target.
The time display while in Tortage Underhalls at night should now be correct.
PvP health/mana/stamina taps will now be displayed as intended in tooltips.
Combo Tooltips should now show extended information, such as combo starter, combo finisher, and effect over time.
You can no longer open multiple skill reset windows.
Windows in the GUI should now remember their locations and not reset to their default location.
Guild Search defaults changed to the following; guild member count to 1 to 100, guild level range to 1 to 80, and group member count to 2 to 5.
Added a Quest Sharing GUI
When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
The channel "Character Improvements" will display new featpoints, skillpoints, spells, combos and abilities.
Item loot will be shown as a clickable link in the chat (Item Loot channel)
The "General" tab is now the default tab for new characters.
Only chat channels you can talk to will display their channel name in brackets before the actual chat message.
Need/Greed rolls have been moved to the Need/Greed rolls channel and will display a link to the item in question instead of just the name.
Improved the mouseover tooltips for items to better describe
why
a given item cannot be used by your character.
Chests with purple items will now have a different visual look than chests with blue items.
When vieing your Tradeskills and viewing Recipes these windows should now remember their location and no longer open to their default location after closing and reopening them.
PvP Minigame win/loss stats now displayed in the GUI
Added PvP Kills and PvP Deaths fields to the player info window.
When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
The Tradeskill window should no longer remain after logging out.

ITEMS
Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory.
Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
Cotton and Cottonwisp can no longer be found on NPCs.
Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
Fire and Glory spear is no longer tiny.
Loot has been distributed to the new chests in Atzel's Fortress.
Bloodsire Boots should no longer cause weird ankle animations.
Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
Items that you can not use no longer prompt you regarding their BoE status.
You should no longer get a prompt about BoE when moving an item to or from an inventory type that can't be equipped from.
Fixed a bug with the Bloodcrest Bracers making the lower arm transparent.
Fixed layering issue with the male Tasset of the Martial Paragon. This should be fixed on all tiers of armor for the Conquerer.
Fixed a bug with the Hammersteel bracers making the lower arm transparent.

MOUNTS
Mounting rhinos while having your weapons drawn should now work.
When you dismount a horse, your regular runspeed will always be applied.
Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
Mounts should now properly deal siege damage. Horses are also doing siege damage, but rhinos and mammoths will still be a bit more efficient.
All attacks from siege mounts should do siege damage (including normal arrow attacks)
Mounted players will no longer stand up on top of their mounts after getting knocked back when too close to damaged siege buildings .
Characters jumping while moving on horseback will no longer freeze when they land if they let go of the movement keys before landing

NPCS/MOBS
Removed long range bows from NPCs.
Npcs will not try to attack players that have left the playfield anymore.
(Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level!
(Imirian Ravine) Blade Champion Krol should now reset properly.
(Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
(Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
(Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
(Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
(Tarantia Noble) Fading Black horses should now have animations.
(Tarantia Noble) Aviton's pants are no longer clipping with his tunic.
(Tarantia Noble) The Nemedian Archers have decided to use arrows again.
The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
Agroed deer should once again have animations while chasing you.
Yetis have had their textures corrected.
Gameplay in the Tarantia Noble Disctrict Villas has been updated.
Bosses in the Main System are no longer mezzable.
Har-Shebesh should no longer become passive in some rare situations.
(Lacheish Plains) Farghan no longer has looping dialog.
Emotes and camera angles have been implemented to all 11 tradeskill dialogs.
The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
[Fight Club]: Marlia the Cimmerian have had her abilities tweaked.
Some NPC's in Noble District will now walk around statues rather than over them.
Arachnid Worker: Reduced the damage and proc rate of his poison proc.
The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
Drunken Pirates have had their bandanas personally fitted for their heads.
PvP Vendors can be found in Lion's Market of Old Tarantia. There are shops in Khemi and Conarch Village where you can find the PvP Vendors as well.
The NPC's Adofo and Abasir have no longer the use gear icon on them when the user hovers over them.
The quest NPCs Sheana, Raelina and Fendaen will now display quest markers when they have available quests.
Have placed a new mob in Khemi called Recruiter Nadik that will teleport players to a pvp area.
Yakhmar now casts "Blizzard" and no longer steals spells from Kylikki.
The Gurnakhi Honorguard should no longer randomly reset.
Asapon will now correctly spawn at all times outside the Atlantean Cave.
Wagoner Manan wil now take you to Atzel's Approach at level 56
Made changes to the NPC Combo, Death Whirlwind.

GUILDS
Fixed some visual issues for player city buildings.

PVP/ MASSIVE PVP

Massive PVP
Ballistas will now properly despawn after a tower is destroyed.
Several collision fixes done for Battlekeep buildings.
The gate will now display a message when the damaged state is preventing you from opening it.
City gates are now functional until the gate is heavily damaged.
The city gate will no longer receive an extra lever after repairing it.
It's no longer impossible to repair a destroyed city gate.
Player City Guards will now detect hidden enemy players.
You should no longer get teleported out of the playfield when you leave your group in the Border Kingdoms.
Battle Keep guards should no longer get confused about who to attack during a siege.
Guards will now hit for a more normal amount.
Guards will now take longer breaks during patrols.
The new Channel "Siege Scores" will display point gain in siege combat.
Siege weapons are now immune from fatalities.
Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
Changed the Ballista to use the correct spell.
Changed the Ballista Hit spell to not hit players.
Players are now dismounted when they are knocked out of city buildings.

PvP
Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'
PvP levels gained will be shown as an onscreen message.
If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
PvP XP is given if the player you kill is of higher level than you or no more than 7 levels below you (cons a color to you).
PvP health/mana/stamina taps will now be displayed as intended in tooltips.
You should now get a on screen message stating "You gained a new PVP level!" whenever you gain a pvp level.
All minigame team displays use the small person icon now.
If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
PvP XP diminishes linearly each time you kill the same player. After 5 kills you will no longer receive PvP XP from killing that player, until the following day.
Added the three PvP regions to the worldmap.


QUESTS

Destiny Quest (End Battle)
The Red Hand High Priest will no longer spawn above level 20.

Destiny Quest (Priest)
Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.
Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.


Destiny Quest (Rogue)
Awakening I - You should now be able to stealth without every guard spotting you.
Awakening III: The Tortage Keep instance has been revamped slightly.
Awakening III: Ulric should no longer sleep with his eyes open.

General Quest
(Atzel's Approach) War Standard - Should have a slightly more interesting quest ending.
(Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
(Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
(Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
(Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'.
(Field of the Dead) The Price of Treason - Quest item added.
(Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
(Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
(Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
(Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked.
(Kheshatta) The Abomination - Item rewards will now be given out correctly.
(Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
(Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
(Khopshef) The Slave Rebellion - The cage key will now drop correctly.
(Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly.
(Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated.
(Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest.
(Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
(Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now.
(White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
(Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
(Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
(Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
(Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
(Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
(Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.
Tongue of the Raven: Charad now dies much faster after poisoning him
Atzels Approach: The quest "The Crown of Acheron" will no longer mention the Bane spell in the journal text, as only Mages and Priests are able to get it.
In the Thunder River quest "Absolute War", the quest goal now tells the player to talk to Pavo. And the waypoint is correct.
In the Eiglophian Mountains quest 'Enemies No More', Nera now gives the player the boots when the trade updates.
In the Eiglophian Mountains quest 'The Blood-Furred Beast' we haveincreased the radius of the bounded area that triggers the locate, reduced the area the mammoth roam within.
Khopshef Province: Quest "The Troubles of Thutmekri": Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
Added 13 new quests to Eiglophian Mountains.
Wild Lands of Zelata, quest "Curse of Flies": This quest has gotten a small overhaul. A quest goal marker has been added, and the Acheronian Chest should now work as intended.
Eiglophian Mountains: Quest "Wolves and Lambs": The door on the cage inside the Cannibal Cave should now actually open when the player frees the captive children
Conall's Valley - The Lurking Horror: Quest now has a waymarker leading to the Spider Cavern.

RAID BOSSES

Raid bosses in general
Most Raid bosses will now attack and move at the same time.

Yahkmar
Yahkmar's add will now delay a little while after spawning before attacking players.
Yahkmar will now correctly lock the instance when attacked.

Excorant the Gargoylemaster
Gargoyles have gotten stronger.
The Blood-Fused Gargoyle now behaves differently.
Excorant will use his Earthen Curse at a slightly higher frequence.

Yarekma the Soul Eater
He now enrages less frequently.

Sabazios
Sabazios now has an additional spell that he casts.
Sabazios Poison vulnerability now has got better names.
His snakes have gotten weaker.

Ahazu-Zagam
The swamp demon will now spawn more swamp at a slightly lower rate.

Incubus Succubus
Reset mechanics fixed.
The fountain has been fixed.
The Cambions now behave as they should.

Chatha
The Strength in numbers buff has been improved.
Chatha's second form now knockback players with the correct strength.
Chatha's second form does a bit more damage.

Seruha
Seruha has received a new powerfull spell, Ripped from within.. beware!
Both she and her minions have gotten new abilities.

TRADESKILLS
Slotted gems should now appear in armor consistently, even after zoning.
"Padparasha" gems have been renamed "Padparadscha".
The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
Alchemist Cache no longer contains the easily accessible vendor-bought resources.
The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
Larozzo should now show that he has a tradeskill quest for the players.
Armorsmith: Moonsteel-Studded Armband, Girdle and Bracers now use the proper quality leather to make.
Weaponsmith: Swapped around the names of the goals in the Tier 2 Weaponsmith "Swords" quest so that they accurately reflect the items whose creation they are updated by.
Some of the jewelcrafting quests will no longer tell you that you need a thieves guild building to make the items.
Fixed message when failing to harvest Aurichalcum.
Leather resources have now a chance to drop of wildlife mobs at all level ranges (lvl 20-80).
Fixed typos in the Alchemist dialogue.
Ironsilk Cloak and Fine Ironsilk CLoak now require armorsmith workshops
Corrected some armorsmith items in requiring the Armorsmith Workshop III
The Bloodsilver Broadsword now require 6 copper to make in addition to the hilt and silver components.
Gems can no longer be added to items from bank or guild bank. Only from the backpack and tradeskill inventories.
Crafted items will now display "This Item was created by <CreatorName>".

TRADEPOST
Added feedback to the guild bank when not enough money to withdraw.
The item delete on the guild should now show the name of the item.
Seller search field is no longer case sensitive.
Added a Cancel button when adding or removing money from guild bank
Mail: Changed the sorting of the columns, now it should be possible to sort properly on each one.
After deleting a mail the view now jumps to the next available mail (if any) instead of displaying the compose view again.
Mail: The money field is now hidden if there is no money attached, shows the amount otherwise.
Mail: Changed timeout format from displaying a date to displaying the remaining days.
Added Seller Price and tradepost fee to the item tooltip.
Updated the mail text gotten from the Tradepost.
It is now possible so search for items using Item Rarity.
Added Times out column to the Search results list on tradepost.
Added Times out field to the Item tooltip on tradepost.
Items on sale at the tradepost will now expire after 3 days if they have not been sold, and will no longer show on the tradepost after expiring.
The sales commission is now added to the price of the item and withdrawn from the seller.
You will no longer be charged a fee for changing the price of your item.

WORLD DESIGN
Atzel's Fortress has been re-textured and re-lit.
(Poitain) Rocks near buildings can no longer be scaled.
(Tarantia Noble) Several texture issues on buildings were corrected.
(Tarantia Noble) The climbing point in Villa Amiel is now functional.
(Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
(Tarantia Noble) Both Torches and Braziers have had their names fixed.
(Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
(Tortage) The Seadog Mansion now has a proper roof.
(Tortage) Added some fish in the ocean outside the beach.
(Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
(Tortage) All ladders should be usable and work correctly.
(Tortage Night) Players should no longer be able to climb outside the playfield.
(Wild Lands) Fireplace flame effects should no longer be visible on house floors.
(Purple Lotus Swamp) The ladder near the armorsmith trainer in Purple Lotus Swamp is now properly climbable.
(Catacombs) Fixed various camera and collision issues.
(Villa Camillus) Fixed some missing textures.
(Eiglohpian Mountains) Fixed some issues of getting stuck in some areas.
changed the respawn in Atzel's Fortress.

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Too late!


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*

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Późnawo, późnawo. Ale trzeba przyznać, że ciekawie zaczyna się robić na rynku MMO :-)

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