Update vel disclaimer
Cytuj:
Folks,
So, let's be clear on a few things before proceeding:
1) I'm not going to answer any questions in this topic apart from what is contained in my letter. This topic is for discussion of the oRvR letter only. I'm not being rude, uncaring, etc. but everyone here knows that if I go off-topic just once, this thread will devolve into lots of "Look at my issue" posts and arguments about those posts and this thread will be rendered useless.
2) I've said multiple times that the letter only details some of the things that we are working on. It is very clear about that so I don't think that we need to see any more "Mythic needs to fix this/address this/etc." in this thread as per (1) and (2). Also, please keep in mind that the odds that we are already paying attention to your oRvR issue(s)is quite high as oRvR is the focus of a number of people at Mythic and not just me.
3) In regards to one slightly off-topic issue (crashes), the game is very stable and is not crashing a lot, so any statements saying the servers are crashing like crazy are simply not true. I'll post more on this when I get some additional information from the team but the fact is that the servers are still stable. The "server stability" message that people are talking about I'll explain in more detail once I get some more information from the team.
4) In terms of the whole "my letter is fluff stuff" well, that's simply not true. This thread is probably at least 50/50 in terms of "Give us more stuff in oRvR" posts so I doubt that those people think that it is fluff even if all that was in it was us adding some shiny new stuff to the game. However, considering that my letter makes it clear that the changes include everything from experience gain, renown gain, item game, keep upgrades, new systems and titles, I'm not sure how that stuff can be considered fluff. The whole point of these additions/changes is to make leveling through oRvR more rewarding and faster and not simply to give people a shiny new toy every 5 levels or so.
5) In terms of the fame system being a new grind, no, not at all. It is intended to be the oRvR equivalent of the ToK for PvE but geared to oRvR. It is meant to be a compliment to the other oRvR reward systems but like I said, kicked up a few notches.
6) In terms of "This is not what the player base wants", well, the player base, as usual in any MMO, wants a lot of different things. Some players want more gear, other players want titles, others want experience, etc. and some want everything and more. However, in one of those rare instances where almost the entire player base wants one thing, I believe it is simply that the player base wants more people to engage in oRvR. In order to do that, we will use a variety of systems, rewards, etc. to get people into oRvR. If want we are doing/planning on doing isn't enough, well, we'll keep trying and add more incentives. There is no singly "silver bullet" that will get more people into oRvR instantly that also doesn't mess things up more in the long term. We've already done a lot to get more people into oRvR and we'll continue to do a lot more over the next few months and beyond.
7) In terms of "If we don't do this tomorrow, we're out of business" stuff, well, sorry, that's not how these things work. No MMO developer designs, tests and deploys major system upgrades quickly. Sometimes they have them already in the works/developed before they talk about them but apart from that, adding systems as complicated as the ones we're adding can't happen overnight here and they don't happen anywhere else either. We're upgrading a lot of things over the next few months in oRvR as well as the rest of the game and no developer's resources are unlimited. No MMO ever sprung completely done from the developer's head and WAR is no exception. We're working a lot of things besides these oRvR additions and we'll keep churning out content as fast as we can. The entire team is still focused on the LIVE version of WAR so it's not like we are being distracted by anything else.
On the "Why is this stuff taking so long?" it's only two months since we've launched and we have two major patches already in testing. The first is 1.0.6 with a ton of C&C changes/fixes and 1.1 with new content, fixes, etc. 1.0.6 is nearing final and I hope that 1.1 will go LIVE more quickly than 1.0.6 did. However, we are going to test and iterate on our patches longer than we did at times with DAoC precisely because we don't want to repeat some of the mistakes we made then. Unlike in DAoC, the decisions we are making on a lot of these issues are not being made simply by one individual but rather being talked about and vetted from multiple people within Mythic. There are times when I do say "We must do this, period" but I prefer to get people's thoughts, ideas, feedback, etc. before we undertake any major changes. And in terms of other people on the team, they have to get buy-in and sign-off on anything big. Again, we are not going to repeat some of the mistakes that we made with DAoC. If this means it will take a little longer, so be it. We need to get it right as opposed to simply getting it now.
So, those are some of my thoughts and additional comments for now.
Mark