pierwszy patch do Trine juz w przyszlym tygodniu:
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First patch coming next week
Hi guys,
We'll release the first patch next week and I figured it would be good to give a heads-up.
So here's stuff that is definitely included:
- Multiple mice and keyboard support
- Controller configs and fixes, with the aim to support more controllers
- Video "lag" fix (only happened to some, i.e. if the cutscenes ended too abruptly, this will fix that)
And possibly:
- EU languages (French, Italian, German, Spanish - if we can negotiate the rights with the retail publisher, and I think it shouldn't be a huge problem)
Some other things we are considering:
- Making the last level easier (by making the you-know-what rise slower). Some thoughts would be needed though. Did everybody just keep their difficulty level at the same level that they started the game with? You can change difficulty between levels. On Easy, the rising speed is only 0.8 that of the others, but we're wondering if we should adjust it for Medium a bit too, and make Easy even easier...
- Other resolutions as default in the Launcher, possibly 1360x768 at least (we could easily add every resolution known to man, but I think we want to keep it somewhat compact) - you can always edit the resolution manually to \config\options.txt (screen_width and screen_height)
- Controller config "save" after quit, although this depends on a couple of technical things, but if it's just a bug then we'll fix it.
Future patches:
- Steam Cloud support for savegames
I'll update this as new items are added. This first patch is not a very huge patch because most of the team is actually taking a very deserved vacation. I'm estimating mid-week release for this possibly.
Multiple mice and keyboard support - dla mnie bomba, bo jednak padem mi ta gra nie podchodzi.