Caly wywiad z dengeki:
http://ffxiv.zam.com/story.html?story=19459
Wazne punkty:
-All 4 languages will have a simultaneous release
-Auto-translate function is planned. They want to improve it, but not too much so as to make it confusing
-Skill level will determine what equipment you can wear. There will be a skill cap.
-Crafting can be a full-time job this time around. You skill-up just like a battle-oriented job and have unique Guildleves tailored to your class.
-One aspect of FFXIV is that adventuring isn't limited to grinding off enemies. For example, a player could become a "high level" Weaver without engaging in a single battle.
-Weapon durability will be present to balance crafting and battle-oriented jobs. Crafters will depend on battle-oriented jobs for backup, while those jobs will rely on Crafters to repair weapons
-3 starting nations, Limsa Lominsa, Ul'dah, Gridania
-Free-roaming NMs with special drops are a maybe, large-scale HNM content planned for Guildleve
-Players cannot steal monsters involved in someone else's Guildleve (czyli jednak nasze obawy, ze wszystkie guildleve sa instanced okazaly sie niepotrzebne
)
-Voice acting for cut scenes - all versions will be in English, other languages will get subtitles
-There will be a trade function, but they are planning to build something new and different from XI's Auction House system.
-They hope to make use of Square Enix IDs and Security Tokens for FFXIV logins
I jeszcze to... :
Cytuj:
As an example, Tanaka says players tried Guildleve this time, but maybe next time would focus on the battle system more heavily. After that, they would consider opening up a beta that included the game as a whole. This is what they meant when they expressed their intention to have a prolonged beta process. They are going to use the time between now and release to really examine and test all aspects of the game.
A tutaj japonce nas trollnely jesli chodzi o ta "dluzsza bete" -.-