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wtf, nie widziałem jej. Trzeba potestować :P

Wkręcają i tyle. Sam się dałem. :( Ja tylko czekam aż nerfną turret.

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Te nowe herosy sa jakies pokrzaczone. Moze nie tyle ze mega op ale wkurzajace.

Szkielety tej luczniczki sa immune na aoe dmg, towery tego nie atakuja. Jak klikam A + miesjce dokad mam auto atakowac to szkieletow nie wlicza - musze je recznie kliknac zeby zaatakowac.

A z turetem mialem wczoraj smieszna sytuacje. Gramy sobie 4v4. wszyscy 25lvle i full itemow. Stoi turret w lesie, wbiegaja 4 osoby zeby gankowac, leci lucky chain z tureta + normalne ataki i ubija 4 osoby

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tak turret definitywnie wymaga nerfa


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dobrze grany eng (nawet nie wyfarmiony) wygrywa cale gry. Kupujesz thunderclaw, stawiasz turret + ult (do tego tinker na obojetnie ktoro) i kasujesz quad kille ;<


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Version 0.1.60
--------------
General

- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound

- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back

Items

- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes

- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500

*New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300

- Frostwulf's Skull recipe changed and is now upgradable
* Old components:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150

New components:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)

Frostwulf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

- Tablet of Command components and bonuses changed, total cost reduced to 2040
*Old
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push

Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200

*New
+6 Strength
+6 Agility
+16 Intelligence
Activated Push

Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040

Heroes

Engineer
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap

Forsaken Archer:
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, skeletal minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920

Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight

Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees

Maliken:
- Sword throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack

Pandamonium
- Units being pushed by Flurry can now rotate during the push

Pebbles:
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage

Sand Wraith
- Illusions from Mirage are now killed when Manifest is used

Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor

Wild Soul
- Renamed BooBoo to Beardulon


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Kod:
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used

:((((
also, wtf ja chce booboo :F


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Heroes of Newerth DreamHack Winter Trailer
http://www.youtube.com/watch?v=ebD-3RVt_9g&fmt=22


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Ostro turreta zmienili wkoncu.

Btw co do Sand Wratha. Manifest to teleport do obrazu? Czyli, ze jesli sie teleportujemy to reszta obrazow znika?

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tak


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Patch is live.



Version 0.1.61
--------------
General

- Added new in game command /gameinfo or /gi, using it prints information about the current game.
- Fixed a few tooltips (such as the error about evasion in mock)
- Tweaked recommended items
- Fixed a crash when selecting the courier of a terminated player that had items left on it
- Fixed item ownership exploits, rules are as follows:
* Items/recipes are usable by the original purchaser, always
* "Allowsharing" items are usable by team mates of the original purchaser
* "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
* Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropondeath"
- Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)
- Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)

- Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations.
- Updated French Stringtables
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances

Items
- Doombringer can no longer be sold

- New Item, Fenrir's Fang:
+10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10 and movement speed by 15%.

Components
Major Totem (540)
Major Totem (540)
GlowStone (1200)
Recipe (1200)
Total Cost: 3480

- Frostwolf's Skull:
* Recipe is no longer upgradable. Recipe changed to use:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150


Heroes

Deadwood

- A new Hellbourne Strength hero has joined the fight! Beware...

Behemoth
- Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction

Corrupted Disciple
- Overload will no longer instantly kill gadgets

Engineer
- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
- Better synchronized The Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600
radius
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100
- Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended

Forsaken Archer
- Skeletal Minions will no longer attack powerups
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off

Hammerstorm
- Fixed the weird animations when using items

Keeper of the Forest
- Eyes from Tree Sight will no longer be drawn on the minimap
- Fixed Keeper of the Forest's attack animation to not be so off

Mali Klause
- Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used

Pebbles
- Fixed the weird animations when using items

Soulstealer
- Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
- Cast time on Soul Burst increased to 1.65 seconds (from 1 second)


Patch Note Coloring
- We welcome the new buff and debuff coloring to the forum patch notes!

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Muzyka swiateczna ftw

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Wszyscy sie w bete nagrali juz i gierka zdechla :D

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oO wyjdz kolezanko, chyba ci sie tematy pomylily

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in b4 zal mi cie kolego


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Jak próbuję zalogować się na swoje konto na stronie to jakieś błędy wyskakują... :roll:

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Nie moze byc :cry:

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Version 0.1.62
--------------
Announcement

Due to increased precautions and security measures, when you log into the game and main website you will be prompted to change your password. We recommend you do this immediately. You will have until December 22nd 12:00 PM EST (5:00 PM GMT) to change it, after which you will be forced to enter a new password in order to play.

Your new password cannot be the same as your old password and it must be at least 6 characters long. If you have changed your password in the last 10 days this may not effect you.

We apologize for the inconvenience.

General
- Kongor now drops a Banana instead of Cheese!
- Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix)
- Couriers will no longer run at enemies when attacked (they were too friendly)
- Fixed being able to give neutrals you take control of items out of your stash by accident
- Updated Kongor's area with a more winter theme
- Runes now have spawn/death effects
- Double Damage now plays an extra noise when you attack and have it active
- A few trees are now snow covered
- Fixed a bug that was showing the "leave without penalty" message any time after Bloodlust

- Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients
- Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser, Thread 52664)
- Added new AFK and DND functionality (Credit to Norroar, Thread 52727)
* /available -Sets your chat status to available
* /afk <afk message> - Toggles chat status to AFK, automatically replies to whispers with the message specified.
* /dnd <dnd message> - Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you.
* This requires a chat server restart, might not work right away

- Many new neutrals have shown up on Newerth, including:
* Vagabond Leader, who can cast a wave nuke and has a health regen aura
* Vagabond, who has a targeted manaburn
* Vagabond Assassin, who has a targeted Cleanse/Shock
* Sporespitter, who has a slow on attack
* Earthoc
* Antlore Healer, who has a single target small heal
* Antling

Items

- Added Major Totem to outpost
- Fixed Void Talisman and Frostfield Plate so you can use them while channeling to not interrupt
- Fenrir's Fang removed
- Hack and Slash rework

- Hack (Renamed to Icebrand)
* Old:
Armband (450)
Mighty Blade (1000)
Recipe (800)
Total Cost: 2250

16 Strength
10 Damage
15% chance for -20% Movespeed for 4 seconds (proc)

* New:
Major Totem (540)
Mighty Blade (1000)
Recipe (960)
Total Cost: 2500

16 Strength
4 Agility
4 Intelligence
10 Damage
-15% Movespeed slow on attack

- Slash (Renamed to Firebrand)
* Old:
Fleetfeet (450)
Quickblade (1000)
Recipe (800)
Total Cost: 2250

16 Agility
15 Attack Speed
+10% Movement Speed

* New:
Major Totem (540)
Quickblade (1000)
Recipe (960)
Total Cost: 2500

4 Strength
16 Agility
4 Intelligence
15 Attack Speed
+10% Movement Speed

- Hack & Slash (Renamed to Frostburn)
* Old:
Slash (2250)
Hack (2250)
Total Cost: 4500

16 Strength
16 Agility
12 Damage
+12% Movement Speed
15 Attack Speed
15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds

* New:
Firebrand (2500)
Icebrand (2500)
Total Cost: 5000

20 Strength
20 Agility
10 Intelligence
10 Damage
+15% Movement Speed
30 Attack Speed
-20% Movespeed slow on attack

- Geometer's Bane
* Old:
Slash (2250)
Blessed Orb (2100)
Recipe (500)
Total Cost: 4850

10 Strength
30 Agility
10 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on-use

* New:
Firebrand (2500)
Blessed Orb (2100)
Recipe (600)
Total Cost: 5200

15 Strength
30 Agility
15 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on-use

- Frostwolf Skull
* Old:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150

25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack

* New:
Icebrand (2500)
Blessed Orb (2100)
Glowstone (1200)
Recipe (300)
Total Cost: 6100

10 Damage
25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack


Heroes

The following heroes now have voices:
- Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper

Arachna
- Spiderling now grants 60-70 gold when killed.

Dark Lady
- Reskinned and model updated.

Deadwood
- Got a proper background story (Grumble... Mahogany)
- Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds)
- Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5
- Uproot no longer has a cast time, letting you grab and run
- Clearcutting now lasts for 12,14,16,18 seconds
- Willowmaker's strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration

Defiler
- Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works).
- Ghosts won't kill runes or chests anymore.

Demented Shaman
- Storm Cloud is now correctly typed as Magic (was a typo, nothing changed).

Engineer
- Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second.

Forsaken Archer
- Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)
- Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds
- Skeletal Minions no longer burn mana with their attacks
- Number of maximum Skeletal Minions changed to 3/4/5/6 from 2/4/6/8
- Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels)

Kraken
- Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna's Spider with it

Legionnaire
- Fixed the tooltip for Whirling Blade

Pebbles
- Fixed his effects that were playing through fog
- Fixed up his Ult's tooltip to clarify the damage the thrown unit takes

Pharoah
- Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM

Plague Rider
- Plague Carrier can no longer target couriers
- Fixed his story

Puppet Master
- Base strength lowered to 19 (from 20)
- Strength gain lowered to 1.9 (from 2.1)
- Puppet Show will now correctly interrupt abilities that are mid-cast
- Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity

Scout
- Cast Range on Electric Eyes reduced by 50
* This fixes an issue allowing the scout to put eyes in spots just out of their detection range

Soul Reaper
- Fixed his level 3 ultimate multiplying by .9 (was using .8 )

Soulstealer
- Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time)

Tempest
- Clarified the tooltip for Elementals to say they do not lose charges for attacking buildings

Valkyrie
- Call of the Valkyrie radius increased to 650 from 600
* This allows the skill to hit targets with it when she attacks from her maximum range

Voodoo Jester
- Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185

Witch Slayer
- Got a proper background story


tak w ogóle, macie zamiar kupić? ja nie moge sie doczekac, az scena hona rozwinie skrzydla i bedzie naprawde super gaming.

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W zasadzie to scena już jest dosyć rozwinięta - cotygodniowe turnieje gamereplays za 200-300 dolców (chyba nawet S2 je sponsoruje),
clanbase, ESL, honleague.com ze swymi prywatnymi turniejami. Nawet parę LANów już się odbyło/wa. Shoutcasty, co parę dni nowe filmiki na GR albo fileplayu.

Mnie tam styka, więcej nie potrzeba.

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właśnie, a to dopiero closed beta. gra ma potencjał i jestem szczerze zaciekawiony sytuacją e-sportową jaka będzie po releasie

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roball napisał(a):
Ok, pytanie bardzo rzeczowe.

Kto jeszcze gra i bylby zainteresowany zlozeniem jakiegos competitive teamu zeby pograc sobie tournamenty?

Szczegoly do dogadania.


hi5

Borykam sie w grach ponizej 1500, bo kurwa w dupe jebani idioci z ktorymi zazwyczaj gram, to banda retardow nie mowiacych po angielsku:<.

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