http://www.mmorpg.com/showFeature.cfm/f ... 006/page/1
Bardzo dobra recka na temat STO.
Cytuj:
Is Star Trek Online an MMO? At first blush this is a patently silly question – thousands of players playing at once? Well, of course it’s an MMO. Yet, like Guild Wars, Star Trek Online is heavily, heavily instanced – while this allows all players, like in Guild Wars, to effectively play on a single “server”, this also means that at any given time you’re only with at the most 20 or so other players, and usually no more than 4 others. Unless you’re in a well-organized “fleet” or guild, those 4 people will be total strangers, and because of that there’s almost always no communication at all between them. Ironically, the one part of the game that is most massively multiplayer is the one you will turn off almost immediately – the global chat channel.
Guild Wars doesn’t call itself an MMO. It may be that Star Trek Online shouldn’t, either. That doesn’t mean it’s a bad game – as my “the good” list should imply, it’s one I’m enjoying playing, at least for now. But a little more “MMO” in the mix would make the game go much further. Say, just as a wild example, marking out PvP-friendly sectors of space owned by fleets, with stations that they invest in and manage, which act as economic hubs and have to be defended by enemies which shift from day to day based on politics.
W 100% się z tym zgadzam. Jeśli ktoś uważa inaczej to jest niestety skrajnym fanboyem
Z drugiej strony fajnie by było gdyby STO rozwinęło się zgodnie z tą koncepcją, to może by ta gra było coś warta nie tylko dla fanów ST