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PostNapisane: 5 maja 2010, 12:29 
 
Fifth Alpha Test Schedule (following times are in GMT)

Dates and Times:
Thursday, May 6, 2010 – 10:00 a.m. to 2:00 p.m. *1
Thursday, May 6, 2010 – 6:00 p.m. to 10:00 p.m. *2
Friday, May 7, 2010 – 1:00 a.m. to 5:00 a.m. *3

*1 Only users with Japan-based Square Enix accounts will be able to log in.
*2 Only users with Europe-based Square Enix accounts will be able to log in.
*3 Only users with North America-based Square Enix accounts will be able to log in.

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PostNapisane: 5 maja 2010, 21:39 
 
Na jakim sprzecie gra chodzi plynnie?? Jaka jest max rozdzialka w Alpha??


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PostNapisane: 7 maja 2010, 06:52 
 
Caspian z pytaniami o sprzet lepiej poczekac, chociazby do bety.
Co do rozdzialki to 1280x1020? Nie pamietam...

Nowy filmik z craftem: (co ciekawe syntezowanie ma swoja wlasna muzyczke)
http://www.megaupload.com/?d=ZUBH6VIK

Widac, ze umiejetnosc "Hasty Hand" pozwala od razu wycraftowac dany item, jednak praktycznie nie ma szans na hq wtedy.

Interface miningu i maly opis:

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Cytuj:
A pic showing the mining interface. The small red cirlce in the middle of the "target" pulses (expands and contracts) from the centre out to the edges of the outer gold ring. You have to stop the red circle to swing your pickaxe. Once you stop the red circle, you perform the mining animation and the spot in the "target" interface where you stopped the red cirle turns light blue. The red cirle then starts pulsing again.

When you first start on a new mining point, you first have to find a mineral vein. I found that if you stopped the red circle as wide as possible you found a vein more often and could start actually mining it.


Imp :D (run! amnesia!)

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PostNapisane: 7 maja 2010, 08:11 
 
Wypasiony ten imp :)


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PostNapisane: 7 maja 2010, 09:11 
 
Może słabo szukałem :) ale jest gdzieś jakieś info o cd na skilach? zrobili coś bardziej żywego, czy nadal jeden skill co 5 min?:)

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PostNapisane: 7 maja 2010, 09:25 
 
Kwestia cd moze jeszcze ulec zmianie, ale stan z alphy niektorych skilli:

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Name: Slash
Action Cost: 0
In-Game Description: Attack with your sword, dealing slashing damage.
TP Cost: 0
MP Cost: 0
Cast Time: 0 sec.
Recast Time: 0 sec.
Requires: Gladiator

Name: Stab
Action Cost: 1
In-Game Description: Attack with your sword, dealing piercing damage.
TP Cost: 0
MP Cost: 0
Cast Time: 0 sec.
Recast Time: 0 sec.
Requires: No requirements. All Classes.

Name: Red Lotus
Action Cost: 1
In-Game Description: Call upon the power of flame, increasing attack power and dealing fire damage.
TP Cost: 1000
MP Cost: 10
Cast Time: 0 sec.
Recast Time: 15 sec.
Requires: Disciplines of War, Magic

Name: Rampart
Action Cost: 1
In-Game Description: Protect yourself, increasing defense and magical defense.
TP Cost: 0
MP Cost: 0
Cast Time: 0 sec.
Recast Time: 300 sec.
Requires: Disciplines of War, Magic

Fire/Thunder/Blizzard/Water/Aero/Stone (I)
Description: Deals *element* damage to enemies
MP Cost: 10 MP
AoE: Yes
Cast Time: 2 Seconds
Recast Time: 6.5 Seconds
Discipline: DoM, DoW
Discipline Rank: 1
Action Points: 1

Stoneskin
Description: Hardens your skin, allowing a certain amount of damage to be absorbed.
MP Cost: 12 MP
AoE: Yes
Cast Time: 7 Seconds
Recast Time: 30 Seconds
Discipline: DoM, DoW
Discipline Rank: 6
Action Points: 1

Name: Rousing Provoke
Action Cost: 1
In-Game Description: Use a threatening gesture to increase enmity.
TP Cost: 0
MP Cost: 0
Cast Time: 0 sec.
Recast Time: 20 sec.
Requires: Disciplines of War, Magic

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PostNapisane: 7 maja 2010, 13:10 
 
Cytuj:
A pic showing the mining interface. The small red cirlce in the middle of the "target" pulses (expands and contracts) from the centre out to the edges of the outer gold ring. You have to stop the red circle to swing your pickaxe. Once you stop the red circle, you perform the mining animation and the spot in the "target" interface where you stopped the red cirle turns light blue. The red cirle then starts pulsing again.

When you first start on a new mining point, you first have to find a mineral vein. I found that if you stopped the red circle as wide as possible you found a vein more often and could start actually mining it.


anti-bot system? :) (o ile pozycja startowa bedzie random) czy po prostu urozmaicenie ? :)


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PostNapisane: 7 maja 2010, 14:31 
 
CD zapowiadają się ciekawie:) takie 15-30sek + instanty da dosyć fajną dynamike;)

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PostNapisane: 9 maja 2010, 09:20 
 
Gokulo napisał(a):
Nowy filmik z craftem: (co ciekawe syntezowanie ma swoja wlasna muzyczke)
http://www.megaupload.com/?d=ZUBH6VIK

Widac, ze umiejetnosc "Hasty Hand" pozwala od razu wycraftowac dany item, jednak praktycznie nie ma szans na hq wtedy.



Kraft mi sie podoba!
Tyle, ze levelowanie jest banalne w porownaniu z XI..., chyba ze na wyzszych levelach pojawia sie jakies schody.

Wyglada na to ze zrezygnowali z wplywu dnia i ksiezyca na craft, powiem szczerze ze to cisnienie zeby cos zrobic w konkretnej godzinie mnie wkurwialo w XI.

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PostNapisane: 10 maja 2010, 23:46 
 
Cytuj:
Sixth Alpha Test Schedule

Dates and Times:
Tuesday, May 11, 2010 – 3:00 a.m. to 7:00 a.m. *1
Tuesday, May 11, 2010 – 11:00 a.m. to 3:00 p.m. *2
Tuesday, May 11, 2010 – 6:00 p.m. to 10:00 p.m. *3

*1 Only users with Japan-based Square Enix accounts will be able to log in.
*2 Only users with Europe-based Square Enix accounts will be able to log in.
*3 Only users with North America-based Square Enix accounts will be able to log in.

* Three test periods per day have been set in accordance with times of anticipated peak activity in each region.

Test Content:
- Quest System
- Guildleve System
- Battle System
- Basic Controls
- User Interface

* The contents of the sixth alpha test will be the same as the fifth alpha test.


Na BG ludzie zwrocili uwage, ze ostatnio bylo:
Cytuj:
* The fifth feedback submission period will begin with the launch of the fifth alpha test and continue until just before the launch of the sixth alpha test.



I zawsze byla liczba podawana, a teraz jest:
Cytuj:
* The sixth feedback submission period will begin with the launch of the sixth alpha test and continue until just before the launch of the next test.


Kwestia doboru slow, czy moze po tym tescie przejda do nastepnego "etapu"?

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PostNapisane: 12 maja 2010, 13:34 
 
Cytuj:
As always, we would like to thank you for taking part in the FINAL FANTASY XIV Alpha Test.

Over the course of making adjustments to the game, we have encountered several unforeseen issues, and we would like to apologize for the delays these have caused, as well as the length of time we have allowed to pass between posts. Despite our efforts over the weekend to improve load balancing and server stability, players have not been able to test the game to its full extent.

During the test period conducted a few days ago, it was discovered that the game server was crashing under certain conditions, and I am glad to say that we have made some headway with this problem. However, a bottleneck of sorts is arising as improvements in server stability are impeding our ability to recreate and address previously reported bugs. We ask for your patience while we continue to examine the issue.

There has been a good deal of feedback from testers expressing concern over the slow pace of combat. I would like to assure you that this is due largely to the current server load balancing issues. Unfortunately, such difficulties have so far prevented players from playing the game at the level of quality we envisioned.

We would like nothing more than to have testers continue playing the game, and must therefore ask for your understanding as we further investigate this problem and examine several possible solutions. (Also, one may be able to notice an improvement in latency by engaging in combat only in the open areas or dungeons located far from Camp Bearded Rock.)

In addition, we are also planning to reassess and introduce changes to the user interface, battle system, and in-game motion. These will most likely be implemented in the Beta Test scheduled in the coming months. We are extremely grateful for the enormous amount of helpful posts we have received despite the relatively short testing times. Rest assured that we will be attempting to incorporate as much of this feedback as possible into any changes we make to the game. In the meantime, I hope that all of you will continue in your roles as testers for the alpha test phase, and I look forward to receiving more of your invaluable feedback.

FINAL FANTASY XIV Director
Nobuaki Komoto


No i jeszcze data kolejnych testow:

Cytuj:
Square Enix would like to express its gratitude to all testers who volunteered to take part in the FINAL FANTASY XIV Alpha Test.

The dates and times of the sixth test will be as follows. (All times are PST.)

Sixth Alpha Test Schedule

Dates and Times:
Thursday, May 13, 2010 – 3:00 a.m. to 7:00 a.m. *1
Thursday, May 13, 2010 – 11:00 a.m. to 3:00 p.m. *2
Thursday, May 13, 2010 – 6:00 p.m. to 10:00 p.m. *3

*1 Only users with Japan-based Square Enix accounts will be able to log in.
*2 Only users with Europe-based Square Enix accounts will be able to log in.
*3 Only users with North America-based Square Enix accounts will be able to log in.

* Three test periods per day have been set in accordance with times of anticipated peak activity in each region.

Test Content:
- Quest System
- Guildleve System
- Battle System
- Basic Controls
- User Interface

* The contents of the sixth alpha test will be the same as the fifth alpha test.

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PostNapisane: 17 maja 2010, 18:21 
 
Cytuj:
The dates and times of the seventh test will be as follows. (All times are PDT: GMT -7:00.)

Seventh Alpha Test Schedule

Dates and Times:
Tuesday, May 18, 2010 – 3:00 a.m. to 7:00 a.m. *1
Tuesday, May 18, 2010 – 11:00 a.m. to 3:00 p.m. *2
Tuesday, May 18, 2010 – 6:00 p.m. to 10:00 p.m. *3

*1 Only users with Japan-based Square Enix accounts will be able to log in.
*2 Only users with Europe-based Square Enix accounts will be able to log in.
*3 Only users with North America-based Square Enix accounts will be able to log in.

* Three test periods per day have been set in accordance with times of anticipated peak activity in each region.

Test Contents:
- Synthesis
- Gathering
- Quest System
- Guildleve System


Cytuj:
The State of the Alpha and Upcoming Test Content

Hello everyone, and thank you for continuing to take part in the FINAL FANTASY XIV Alpha Test.

At present, there still remain several facets of the server stability issue which require improvement, and our efforts to bring about those improvements are ongoing. The results of our investigation over the weekend indicated that further alterations were necessary before launching the next test, which is why it was rescheduled for the beginning of this week.

On another topic, we are extremely grateful for the immense amount of feedback we have received regarding in-game combat. We will temporarily close this feedback forum, however, until server stability and latency issues have been adequately addressed. At that time, we will likely ask again for your impressions and opinions on the battle system. In the meantime, we would like to have testers focus on the synthesis and gathering features of the game.

Though the areas of the synthesis and gathering systems available for testing represent only a fraction of the content intended for release, the core actions and processes are present. Please take the time to comment on any aspects of these features, from details or tweaks that you would like to see carried out, to what you may have found counterintuitive or poorly explained.

As in previous tests, the quest and guildleve systems will be available, and your continued feedback on these topics is also greatly appreciated.

Thank you for your time and dedication, and please enjoy your stay in Eorzea!

FINAL FANTASY XIV Director
Nobuaki Komoto

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PostNapisane: 18 maja 2010, 22:53 
 
http://www.siliconera.com/2010/05/18/wa ... rsus-xiii/
Cytuj:
Wada also assured attendees Final Fantasy XIV will be released in this year.


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PostNapisane: 19 maja 2010, 09:54 
 
Slabe skany ale ciekawe rzeczy:

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Pokazane czwarte miasto (ala Jeuno?) ale nazwa malo czytelna, najprawdopodobniej jest to Ishgard:

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Tutaj mamy gildie w Limsa Lominsa. Ta z kielichem to Adventurers guild gdzie bierzemi Guildleves w miescie, natomiast pod spodem to Musketeer guild, ktore z tego co wiadomo narazie pelni jedyni role fabularna.

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PostNapisane: 19 maja 2010, 14:38 
 
Odświeżona grafika z FFXI :)


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PostNapisane: 20 maja 2010, 05:58 
 
NA stronka dostala update dotyczacy miast.

Lepsza mapa:

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PostNapisane: 20 maja 2010, 10:26 
 
Zestawienie jak powinna porownywac sie beta wersja z obecna alpha (screeny z magazynu z ktorego sa skany u gory, nie wiadomo wiec ile to poprostu sztuczne podrasowanie ze strony S-E :P):

(wiecej hi-res screenow tutaj http://www.4gamer.net/games/092/G009287/20100519071/)


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PostNapisane: 20 maja 2010, 10:44 
 
szczerze to nie widziałem żadnych zdjęć z alphy tak dupnych jak to powyżej :)


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FFXIV: The Huckster: BRD80 i452 | MIN80 / BTN80 / FSH80 | GSM80 / CRP80 / CUL80

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PostNapisane: 20 maja 2010, 11:53 
 
Huck - a mozesz mi powiedziec co ci sie w nich nie podoba ?

Sprawdzalem inne screeny z linka co powyzej podal Goku i calkiem niezle to wyglada, raczej nie spodziewam sie rewolucji na wzor AoCa przy jego wyjsciu, bo nie moglbym w to pograc LOL :D A co do screenow to fajnie jakby tak gra wygladala, bo obawiam sie ze bedzie o wiele gorzej :P

Osobiscie mi te sie podobaja:
http://www.4gamer.net/games/092/G009287/20100519071/screenshot.html?num=010

http://www.4gamer.net/games/092/G009287/20100519071/screenshot.html?num=011


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Ostatnio edytowano 20 maja 2010, 12:25 przez Bodziu, łącznie edytowano 2 razy
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PostNapisane: 20 maja 2010, 12:18 
 
Nie można hotlinkować...


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