Chyba nie, mój zapał już został przez te produkcje bardziej ostudzony. W sumie to chyba inne tytuly jak Bulletstorm i Brink mnie bardziej hypuja. BC2 czekam na jakiegos patcha. No ale nie o tym. Ta gra jesli bedzie competitive to pogram, jesli bedzie inaczej, nie biore. Z tym, ze teraz mam nadzieje, ze bedzie sie to dalo ocenic wczesniej niz w przypadku bc2. Owszem zabily mi milo czas, ale stwierdzam, ze za krotko.
Przy okazji w idealnym dla mnie dniu zaczyna sie ta beta, no i wolalbym miec z kim pograc. ;]
Info:
http://bashandslash.com/index.php?optio ... Itemid=121
http://bashandslash.com/index.php?optio ... Itemid=121
http://bashandslash.com/index.php?optio ... Itemid=121
http://uk.pc.ign.com/articles/109/1097378p1.html
>.<
Executive Producer Greg Goodrich talks about MoH: Tier1 Multiplayer.
DICE built the Multiplayer as you all know. They have dedicated servers similar to the BFBC2 style (no server files). That is, they are regulated GSP's...not just anyone can offer a MoH server. No server files means that EA controls the game. For the average player this could actually be good news - assuming that we get close support. If we do not, then this can be very bad.
Interestingly, the game will also come with a spectate mode...something our competitive folks would like to hear.
Frostbite's hit detection and penetration sensing is mentioned. Note that Destruction 2.0 is not stated outright, giving the impression that MoH implements the destruction side of the Frostbite engine somewhat differently than BFBC2.
wow, spectator lolz.