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PostNapisane: 17 cze 2010, 19:39 
 
2113 w low na Core2 Quad / 8800GTS SLI.


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FFXIV: The Huckster: BRD80 i452 | MIN80 / BTN80 / FSH80 | GSM80 / CRP80 / CUL80

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PostNapisane: 17 cze 2010, 20:16 
 
lolo99 napisał(a):
Rha, ile kosztuje taki zestawik? Czy pod kątem FFXIV nie lepiej w PS3 i dobry TV zainwestować?
Powinna już być wyelminowana potrzeba duowania gra + wiki.

Tylko że trolować nie będzie można :lol:


Wyceniono mi to na jakieś 4k (+ oryginalny windows 7)


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PostNapisane: 17 cze 2010, 20:28 
 
Keii napisał(a):
E, po co DDR3? :P Ja mam 4 GB DDR2 i jeszcze nic mi całego ramu nie wykorzystało.


Chodzi mi o to, ze przy i7 chyba musi byc DDR3?

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PostNapisane: 17 cze 2010, 20:36 
 
Co do PS3 to mam pewne obawy - Po 4-5h grania na ps3 (slim) to można na niej coś usmażyć. Półka na której stoi jest cała gorąca. Ostatnio sprawdziłem nawet jaka powinna być odległość ps3 od ściany - wyszło min. 10 cm ,a u mnie jest prawie 20 :roll: . Boje się co będzie po coraz to częstszym i pewnie dłuższym graniu w mmo . :lol:


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Tylko dwie rzeczy są nieskończone: wszechświat i ludzka głupota. Co do tej pierwszej są jednak pewne wątpliwości.....

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PostNapisane: 17 cze 2010, 21:30 
 
Wywiad z Massively.

Edit:
Preview z 1UP, w którym między innymi:
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Beyond these broad statements, some news was made: Mr. Tanaka mentioned that players would be able to create and join groups called "Companies." Similar to player guilds in other games, Companies can themselves "level up," presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players

Would have real-estate to call their own, but "weren't ready to announce anything more at this time" - sounds like a "yes" to me!

I have learmed with SE that if they dont say no its usually a yes

Poza tym tłumaczenie wywiadu z Tanaką:
Cytuj:
Interview with producer Tanaka: Beta Info and More!

Translation by Savalithos. Source.

We had a chance to sit down with FFXIV producer Hiromich Tanaka (T) and North American producer Yasushi Kurosawa (K).

-Is the E3 version basically beta?
T: It's pretty close. We're still in the final stage of debugging and balancing, so it's about one step down from the beta version.

-Why did you decide to show it now?
T: For a long time we were thinking we had to have beta ready around now, but alpha testing took more time than expected.

-Character Creation really received a face lift this time around...
T: And it's almost finished. You still can't choose the color of a Miqo'te's tail or ear shape for Elezens and so on, but we will be adding those by the time the finished product rolls out.

-Tell us some more about the battle Effect Gauge changes.
T: Even before alpha, developers already knew that there was a problem with battle speed, but we decided to let players try it out and give their input. Indeed, many agreed that the tempo needed to be increased. The results so far are things such as starting a battle with a full Action Gauge, which will be depleted as you fight. Changes were finished just in time for E3, and back in Japan debugging and balancing is already underway.

-What else has changed?
T: We increased the number of slots on the action bar from 20 to 30, so players should have a bit more freedom in where they set their skills. We've also made HP/MP scale with level automatically, as well as given resistances their own category, Elemental Bonus, separate of Physical Bonuses.

-About that 3-D version...
T: That's still being tested. This time we tried out the 3-D Surround (three screens) version with help from nVidia.

-Graphics have greatly improved in beta. Will recommened computer specs see a change as well?
T: Things such as blurring of far-off scenery and ambient occlusion (a method of shading backgrounds) can be a bit taxing, so they are optional. Everything else should actually have a lighter load than it did in alpha. Also, we've replaced the projection shadowing used in alpha with depth buffer shadowing.

-So we'll be able to adjust and customize our graphics settings from beta onward?
T: There will be some things you can set via the main menu. If you're on a PC, there are also some you can adjust before booting the game. And now that we have released the official benchmark software, everyone can check and make sure their specs are up to par.

-We had a look at the PC version, but what can you tell us about PS3's?
T: It is currently under development. We have been working with SCE and making progress. Though the PS3 environment is fairly pre-defined, we would like to add a variety of optional setting for players. It's similar to the direction we took with FFXI's PS2 version.

-When can we expect beta to actually start?
T: The beta version we're showing at E3 is nearly complete and should be ready to be made public soon. Currently, we're still debugging. Once alpha tests finish this week and we return to Japan, we will begin preparations for the start of beta testing. It's not set in stone, but I think I'll need to make everyone wait for one more month.

-Mr. Kurosawa, as North American producer, what can you tell us about alpha on that side of things?
K: We collect North American players’ comments on a regular basis, and there are quite a lot to compile. We hand those over to the development team, provide feedback to the players, etc. Things have been gradually improving.
T: We receive weekly reports from not only Japan, but Europe and North America as well, and we are always looking at those comments throughout the development process.

-So you are saying North American players have more to say than Japanese players?
K: Thankfully. It’s really helped us out.
T: Overseas players provide us with about ten times as many comments as Japanese players do.

-What kind of communities do you plan to implement in Japan, Europe, and North America?
K: Just like FFXI, people from all over the world will be playing on the same servers. It will be something that can bridge that gap.
T: We plan to release a community tool for individual players sometime mid-beta. This “player site” will provide each player with a template page specifically for them with a message board and so on.

-What other communication elements do you have planned?
T: There will be an auto-translate feature similar to FFXI’s as well as larger-scale groups resembling linkshells, called Companies. We are still in the preparation stage for those, but we will be making further announcements soon.

-Are there any plans for voice chat?
T: At this time, no. It would be difficult to develop a voice chat system that works on both PS3 and PC. Also, it is unrealistic to hope to have any sort of real-time translation system in place for international voice chatting. There we think a text-based system would be much more manageable.

-Anything else you would like to tell players?
T: Beta will be starting shortly, and we hope you are as excited as we are. Komoto and crew have been hard at work and were unable to join us at E3, so I wanted to pass that on for them.

I nowy gameplay.


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PostNapisane: 18 cze 2010, 06:49 
 
Tokimu napisał(a):
Co do PS3 to mam pewne obawy - Po 4-5h grania na ps3 (slim) to można na niej coś usmażyć. Półka na której stoi jest cała gorąca. Ostatnio sprawdziłem nawet jaka powinna być odległość ps3 od ściany - wyszło min. 10 cm ,a u mnie jest prawie 20 :roll: . Boje się co będzie po coraz to częstszym i pewnie dłuższym graniu w mmo . :lol:


no mam podobnie, ale dzis w nocy zapuscilem sciaganie FF9 i rano byla ciepla, ale nadal dzialala. Boli mnie inna rzecz, ostatni firmware jest skopany a mial byc w 16.06 wypuszczony nowy, ktory poprawial pare rzeczy i nic nie ma nadal :(


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http://www.youtube.com/watch?v=A8VMc_-G ... r_embedded - live report 3.


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PostNapisane: 18 cze 2010, 12:54 
 
Konczymy Alphe :p

Cytuj:
Square Enix would like to express its gratitude to all testers who volunteered to take part in the FINAL FANTASY XIV Alpha Test.

The eleventh test period marks the final installment of the FINAL FANTASY XIV Alpha Test. We would like to thank all those who participated for their diligence and invaluable contributions.

Game testing will resume in the near future with the onset of the FINAL FANTASY XIV Beta Test. Further information regarding changes and additions to the game manual and required client updates will be posted on the official Beta Test Site.

We humbly ask that you continue in your testing efforts for the final alpha test, and keep the feedback coming!

* All character data will be deleted following the end of the eleventh alpha test.
* The FINAL FANTASY XIV Alpha Version Installer will no longer be available following the end of the eleventh alpha test.
* Feedback for the eleventh alpha test can be submitted until the beginning of the FINAL FANTASY XIV Beta Test.

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Bodziu napisał(a):
Tokimu napisał(a):
Co do PS3 to mam pewne obawy - Po 4-5h grania na ps3 (slim) to można na niej coś usmażyć. Półka na której stoi jest cała gorąca. Ostatnio sprawdziłem nawet jaka powinna być odległość ps3 od ściany - wyszło min. 10 cm ,a u mnie jest prawie 20 :roll: . Boje się co będzie po coraz to częstszym i pewnie dłuższym graniu w mmo . :lol:


no mam podobnie, ale dzis w nocy zapuscilem sciaganie FF9 i rano byla ciepla, ale nadal dzialala. Boli mnie inna rzecz, ostatni firmware jest skopany a mial byc w 16.06 wypuszczony nowy, ktory poprawial pare rzeczy i nic nie ma nadal :(

U mnie PS3 nieprzerwanie działa od 4 miesięcy (czyt. bez restartów nawet) - działa idealnie.
Więc bez obaw.


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ciemny lud to kupi
Deshroom napisał(a):
jeszcze mnie lewy kciuk boli od biegania

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PostNapisane: 19 cze 2010, 06:11 
 
Q&A z Dengeki.

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Dengeki E3 2010 Interview

Translation by Savalithos. Source: http://news.dengeki.com/elem/000/000/271/271381/

*Dengeki’s interview with Mr. Tanaka tells us a fair amount of things we already know, but toward the end it tosses some fresh information out there. For the sake of brevity, I’ve excluded anything rehashed.

-I imagine there were many requests regarding the user interface. Have there been any changes made?
Tanaka: Aside from a revamped main menu, we’ve added a chat filter and changed the log system. We are also testing out being able to have multiple chat windows open.

-Are there other means of communication aside from chatting?
Tanaka: We have plans to include a macro palette, which you could use to combine skills and messages to make communication a little easier. Beyond that, we are working on a system where party members can tell which enemy their leader is attacking.

-Would that be something like highlighting the monster’s name or putting a number above its head, etc.; something that stands out?
Tanaka: You’ll have to wait and see! We are currently testing various methods of communication to prevent party members from splitting up during battle.

-Are there any battle system elements that will be upgraded from beta onward?
Tanaka: Some of it has been included in alpha, but there is the Battle Regimen skill chain system. We are preparing a bagful of situations where well-coordinated party play using this along with the aforementioned communication tool will be integral to success.

-So will group vs. group battles be more frequent than not?
Tanaka: Many monsters act on their own right now, but there were plans for group situations such as one male beast among a harem of females, for example. The majority of guildleve fights, in particular, will probably have monsters in parties together.

-Crafting, Bazaars, and Community Systems
Are there any new systems planned for beta?
Tanaka: Weapons and items will lose durability. You will not lose a weapon because of it, but its battle potential will drop to the point where it will probably be useless. Since repairs will be necessary, we have increased the number of gathering and crafting classes. The next big planned addition would be retainers, hirable NPCs. For example, in FFXI you could not run your bazaar if you logged out. In FFXIV if you hand your items over to your retainer and set them up in the marketplace, you will be able to sell your goods even if you log off. Other than that, we have plans for linkshells but are unsure of when they will be ready for implementation.

-The Start of Beta
Will beta bring with it more areas to explore?
Tanaka: If we add even more, we are not sure how large the size of the beta download will become. We will test it, but it might be difficult.

-So the main hub will still be Limsa Lominsa?
Tanaka: We might have to test other areas as necessary, but currently we plan to conduct beta only around there.

-How large will the finished product be?
Tanaka: We have yet to confirm anything and are still adjusting things.

-What will the recommended specifications for the finished Windows version be?
Tanaka: First we will announce specs for beta. Right now graphics boards, as opposed to CPUs, are causing bottlenecking, so we would like to optimize that more.

-Then beta will start…?
Tanaka: We would like to start it in July at the latest. We will make separate announcements regarding the PS3 version.

-You had said that cross-regional servers would be implemented mid-beta. When, exactly?
Tanaka: Alpha servers are technically already cross-regional but are segregated only by time. If everything is stable, we would like to have them running nearly around the clock from the start of beta.

-Are there plans to increase the number of testers in beta on a large-scale?
Tanaka: There are already ten alpha servers, and testers number in the tens of thousands. For beta, first we would like to move all those players over. If all is well after that, we plan to add more testers. The improvements that make beta what it is would not have been possible without the voices of our alpha testers. Therefore, I would like everyone to experience beta and provide feedback in hopes that the game will improve even more. Of course we will continue to make adjustments after the official release, so do not hesitate to tell us what you think.

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PostNapisane: 20 cze 2010, 08:22 
 
Powiekszony ekran nowego ekwipunku, widac jakie zaszly zmiany w statsach (nie ma agi, charisma czy luck, za to jest jakies piety :P)

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PostNapisane: 20 cze 2010, 15:00 
 
Więc wielka bieda w benchmarku:

2117 - low / aero
2224 - low / bez aero
1134 - high / aero
1248 - high / bez aero

GeForce 8800 GTS, 4GB RAM, Windows 7, Intel Core2 Quad [email protected].

Robię upgrade do i7-930 i Radeon HD5850 (tak za 2-3 miechy)


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FFXI: Hucksterthief: THF99 / BLU99 / NIN99 | AF3+2 (done!) THF5/5, NIN5/5, BLU5/5 | Merity:670+ | Kannagi: 85
FFXIV: The Huckster: BRD80 i452 | MIN80 / BTN80 / FSH80 | GSM80 / CRP80 / CUL80

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http://blog.eu.playstation.com/2010/06/ ... ntasy-xiv/


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PostNapisane: 22 cze 2010, 06:33 
 
Ciekawostka dot. crafting guildleves:

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For guildleves, you get free crafting materials for n items, plus a reward if you successfully complete n-1 of the items. Your final score is:
{Total focus of all items/(n-1)}
So if you are required to make 2 items (you're given material for 3), and you make 2 of them with focuses of 90 and 130, your score will be 110. If you make 3 with focuses of 90, 130, and 180, you have (400/2) 200 score. If you have a score of 100 or more, you get an extra set of items. Your reward might be 3 bronze ingots and 2 fire crystals, but if you get a high score, you might get 3 bronze ingots, 10 fire crystals, and 2 bronze nuggets.

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http://www.eurogamer.net/articles/no-pl ... 360-tanaka


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Gokulo napisał(a):
Ciekawostka dot. crafting guildleves:

Cytuj:
For guildleves, you get free crafting materials for n items, plus a reward if you successfully complete n-1 of the items. Your final score is:
{Total focus of all items/(n-1)}
So if you are required to make 2 items (you're given material for 3), and you make 2 of them with focuses of 90 and 130, your score will be 110. If you make 3 with focuses of 90, 130, and 180, you have (400/2) 200 score. If you have a score of 100 or more, you get an extra set of items. Your reward might be 3 bronze ingots and 2 fire crystals, but if you get a high score, you might get 3 bronze ingots, 10 fire crystals, and 2 bronze nuggets.


There's 3 numbers associated with crafting:
Progress - Try to get this to 100%
Durability - When this hits 0, you fail
Focus - The higher this is, the more likely you are to HQ

Crafting is a combination of several smaller synthesis operations. You get to choose from a number of commands:
Standard - Moderate progress increase, moderate focus increase
Rapid - High progress increase, no focus
Careful - Low progress increase, high focus increase
Every time you choose an option, you can either succeed or fail. Succeed and you'll get something like {+10%,-5,+10}, fail and you might see {+3%,-20,+1}. Sometimes you will see special abilities such as Hasty Hands (100% progress, -80 durability), or Touch Up (after you finish an item, -5-20 durability for an extra HQ dice roll chance)
Occasionally if you fail, the element becomes unstable. Further failures might cause it to become chaotic, which costs ~50 durability and half your focus (this usually means you fail, but not always). Successful synthesis attempts will cause it to revert to a stable state.

The Focus:HQ ratio looks vaguely like this (this is based mostly off of +1 items and some extrapolation, I made one +2 item with a focus of ~180 and several Touch Up attempts):


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As far as I can tell, you can +3 any item that is craftable. This includes ingots and stuff. If you use a +1, +2, etc. item in a higher level synthesis, it affects your starting focus. The equation for starting focus is:
{Sum of +x items/Total number of items * 100 + C} where C is usually 1-10
This means if you make something using 2 bronze ingots, the starting focus will be ~1-10. If you use 1 bronze ingot +1 and 1 bronze ingot, it will start at ~50-60, 2 bronze ingot +1s and you'll start at ~100... 2 bronze ingot +3s and you'll theoretically start at 300 focus.

For guildleves, you get free crafting materials for n items, plus a reward if you successfully complete n-1 of the items. Your final score is:
{Total focus of all items/(n-1)}
So if you are required to make 2 items (you're given material for 3), and you make 2 of them with focuses of 90 and 130, your score will be 110. If you make 3 with focuses of 90, 130, and 180, you have (400/2) 200 score. If you have a score of 100 or more, you get an extra set of items. Your reward might be 3 bronze ingots and 2 fire crystals, but if you get a high score, you might get 3 bronze ingots, 10 fire crystals, and 2 bronze nuggets.


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Naaaajsu:

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PostNapisane: 23 cze 2010, 23:58 
 
Cugowski się załapał do kadry :D
Ładnie to wszystko wygląda, postarali się z mobkami.


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PostNapisane: 24 cze 2010, 14:24 
 
wkurwiony muchomor de best


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FFXIV: The Huckster: BRD80 i452 | MIN80 / BTN80 / FSH80 | GSM80 / CRP80 / CUL80

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Smoczki wyglądają fajnie.


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