Topic na MMOchampion im się rozrósł do ponad 100 pktów
"100 Reasons Rift is better than WoW"
0: ITS FUN
1: AOE looting
2: No Ghostcrawler
3: Like WoW but with shinier graphics
4: Customizable UI out of the box
5: Less people playing
6: Rifts
7: It’s not WoW
9: No Knaak
10: Character customization
11: Rogue tanking
12: No gnomes
13: It has a shorter name and sounds dirty
14: No Druid shapeshift nerfs
15: Not having to run around the capital city doing nothing.
16: The talent system is mind-blowing
17: Reclaiming mats from old gear.
18: No arena
19: Offensive healers
20: Good tree graphics
21: Amazing, smooth and diverse animations
22: Water actually looks like water
23: Squirrels on fire
24: The map! It zooms!
25: The login screen
26: No ice lance
27: The male Mathosian dance
28: One-click import for UI.
29: Better lore
30: No taxi system
31: Not limited to 1 talent tree
32: General chat is tolerable
33: Bards
34: Nobody manipulating the economy...at least for now.
35: INVAAASIOOOOONS
36: Alliance look cool
37: Items you can buy to open rifts
38: Necromancers
39: Hearthstone doesn’t take an inventory slot
40: Support classes
41: Healer mage
42: Awesome racials
43: 'Tis new and fresh
44: quad spec, allowing ANY combination of souls you've acquired, not just the 3 active.
45: being able to acquire more than 3 souls in the first place
46: talent tree decision making (you need 31 points in a tree to get to the top, but you need 51 points (ie, one spec entirely) to acquire every spell that tree has to offer)
47: PvP only souls, which implies that balance between pve and pvp may wind up not impacting each other later on.
48. The beginner backpack has 20 slots
49. When one member enters an instance, other members get teleported in.
50. no elitists
51.Awesome death "Rifts", with even more awesome dangerous creaturs spawning from them
52: Even the first 2 dungeons have tactics that will wipe you when people fail and are more difficult that cata heroics where at the start.
53: Being able to do decent dps as a healer when I have the tank fully hotted.
54: Join public raid option for rifts.
55: Never needing more than 4 characters to enjoy every class aspect of the game.
56. The forums aren't full of people who can't read instructions even when in the title
57. only 6 Races, plenty of room to expand
58. Trolls drop Goat Gruff (read your fairy tales)
59. The ability to stack items in units higher than 20.
60. Devs listen to community
61. Doesnt take 2 months to fix obvious problems
62. No flying everywhere
63. World PvP
64. PvP Players have a loot table
65. Cleric tanking
66. Devs speak to us across our screens and are actually funny and engaging.
67. no gearscore, very few a-holes in the beta, feels more like an old school mmo
68. Dynamic cycle of dominant builds in pvp like in GW.
69. CHLOROMANCERS!
70. A rogue, two mages, a cleric and a warrior walk into a Dungeon. The rogue tanks, the cleric melees, one mage heals, the other debuffs/controls (find me a WHOLE CLASS in wow that has more than the odd CC and interrupt - I'm talking a whole 2 mage souls dedicated to shutting down the opposition) and the Warrior nomnomnoms you with Dot's and Pets.
71. no undead
72. no Slyvanas and her emo fanboys.
73. Loads of wow fanboys will stay away (haters gonna hate)
74. Dances with Squirrels title!
75. More D&D high fantasy than steampunk comedy
76. No "a more powerful spell is in existence" which GC lied about going in cata.
77. Poisons stay on daggers until YOU swap them, no refresh every 60 mins
78. it's absolutely beautiful, even on the low-end graphics
79. Critter Tears Artifacts.
80. Faction Vendors in the big cities
81. More fantasy-like than the high-tech technology WoW
82. Armor and weapons look more real than the WoW gear
83. Buyable blues for low levels
84. Get mounts in three different levels, lvl20, 40 and 50. 60%, 100% and 110%
85. Clerics "blink" with random direction and range.
86.The Rift elements will fight among them selfs (fire will attack water...ect) and can take over towns.
87. It's something different after almost 6 Years
88. Players will have to learn the fight as there will be no "deadly boss mods" addons (skill>addons)
89. Soul system can be added to in future expansions
90. Artifact collections > Archaeology and give ANY class epic gear!
91. Cool old stuff mixed up with cool high tech stuff (teleporting machines, high tech technology).
92. Nightblades stealth does not last forever, it lasts 60 seconds and after you leave it its on a 10s CD.
93. You don't need to reroll fotm, only respec in most cases.
94. "Hunters" Can shoot in melee range
95. Sounds muffled underwater adds to realism.
96. Recap: The new Guild banner idea in rift is unreal, and I'm shocked wow devs have not thought about it to bring back world pvp and improve guilds.
97. No "gaps" in professions (name one crafted staff in WoW for example, archaeology doesn't count obviously)
98. The Shattering (pre-Cata event) ... ALL DAY LONG
99. No Garrosh or Varian (hopefully!)
100. NO FROST MAGES or ring of frost
101. Taunts actually doing something (AWESOME) in PVP! As someone who has always played Tank in PVE, being able to do it in PVP makes me SO excited.
102. No Tol-Barad which is completely unbalanced (attacker at huge disadvantage)