Atherius napisał(a):
"The main disadvantage of 64-bit architectures is that relative to 32-bit architectures, the same data occupies more space in memory (due to swollen pointers and possibly other types and alignment padding). This increases the memory requirements of a given process and can have implications for efficient processor cache utilization. Maintaining a partial 32-bit model is one way to handle this and is in general reasonably effective. For example, the z/OS operating system takes this approach currently, requiring program code to reside in 31-bit address spaces (the high order bit is not used in address calculation on the underlying hardware platform) while data objects can optionally reside in 64-bit regions."
http://en.wikipedia.org/wiki/64-bitCo nie zmienia faktu, że przy 2gb praca a przede wszystkim granie jest mało komfortowe.
dzięki, nie znalazłem jakiej wielkości są to straty
należy jednak dodać zę ten punkt to jedyny "disadvantage" wymieniony po 4 zaletach w temacie:
"A common misconception is that 64-bit architectures are no better than 32-bit architectures unless the computer has more than 4 GB of main memory. This is not entirely true:"