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Funcom today announced that the company is making minor changes to the core design of its upcoming massively multiplayer online role-playing game 'The Secret World'. First announced in 2007, the project has now been in development for over four years, during which time the team has focused on creating an online gaming experience that will give players the opportunity to explore a real-world, modern-day setting, and develop a character using a freeform progression system free of classes and levels.
After conducting a thorough and exhaustive market research initiative, the company is now implementing changes to the game design in order to maximize the commercial potential of the project. Research shows that the changes will attract a broader playerbase of at least twelve million players.
"After several intense rounds of closed testing we have identified that people just love orcs and elves," says Senior Producer and Creative Director Ragnar Tørnquist. "Helicopters, assault rifles, government conspiracies and real-world monsters of myth and legend are simply no match for the sword-wielding knights of old. After much internal debate we have decided to move away from the modern-day setting and head in a pure, high-fantasy direction. I am particularly looking forward to playing my Illuminati night elf."
Funcom also released a new screenshot giving a small glimpse into the changes being made. You can download the screenshot HERE.
The company is also moving away from the freeform - no classes, no levels - progression system. Players will now have the chance to progress through a full fifty levels of content at launch, with an extra ten levels being added in an expansion pack within the first year.
The company does not foresee any major delays to the project as a result of the change in direction.
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PS: Ale nawet jeśli to 1 Kwietnia, to jeszcze się "fanom" spodoba i będzie fail