NIN
Ninja feedback!
Go ninja, go ninja, go! <3
I want shurikens to be improved.
Shurikens are not weak weapons, but they are not used very much because they are expensive, and it is difficult to obtain a shuriken that fits your level. We are working towards addressing these issues.
Regarding adjustments to ninja itself, we are planning on focusing on merit point categories initially. Concurrently, we would like to work on adding high level shuriken and increasing accessibility. We have received requests for adding additional effects and enfeebling effects to shuriken, but it would be very inconvenient to have to carry various types of shuriken in addition to ninja tools, so we plan to continue to separately utilize ninjutsu for enfeebling effects and shuriken for damage.
I would like Yonin/Innin to be sustained abilities.
In exchange for the effects wearing off after a predetermined time, we were able to craft effects that are very powerful. It is possible for the ability to be changed so that the effects are sustained for a long period. In this case, the effects will not wear off, and a weaker version of the effects could be maintained. However, the strong effects that exist currently would have to be weakened, so we don’t think this is desirable.
I want an ability that resets hate by throwing a smoke bomb.
For a job that has the versatility of not only dealing damage but also the ability to tank quite efficiently, we don’t have any plans of adding an ability that controls hate.
I would like the power of elemental ninjutsu increased.
The power of elemental ninjutsu can be increased through ninjutsu skill, skill bonuses, abilities such as Innin and Futae, and gear with magic attack bonus. We believe that elemental ninjutsu is sufficiently effective when used in conjunction with the above. However, we do think there is an issue with accuracy, so we are looking into a solution.
I want the duration of Monomi/Tonko to be increased to a length similar to the duration of magic spells.
Ninjutsu doesn’t have the downside of being detected by magic aggressive enemies when casting, so it’s much easier to recast ninjutsu than magic spells. Thus, the duration of ninjutsu is shorter than magic spells.
I want some way to recover HP using ninjutsu.
We have no plans of adding recovery type spells for ninjas. We would like players to choose a job with recovery spells as their support job or have their party members cover them.
I would like “Ni” and “San” upgrades added to enfeebling ninjutsu.
If we are to add upgrades to ninjutsu, we would like them to be learned as merit points similar to red mage, so we will look into this during our adjustment of merit points.
I would like ninjutsu that protects players from AoE spells added.
We have decided that ninjas will be weak against AoE spells in exchange for having strong defense against single attacks, with Utsusemi being the focal point.
Ninja Tools: I want to be able to create inoshishinofuda/shikanofuda/chonofuda through synthesis.
We are planning on implementing this.
http://www.youtube.com/watch?v=GFLGRidfFo4
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