Ekhm, jak juz porownujecie D3 to D2, to porownujcie prosze do classica, a nie do LoD. Pamietajcie, ze D3 robi zupelnie nowy zespol i to widac - cykl produkcyjny tej gry byl tak rozciagniety, ze glowa mala, w chuj rzeczy bylo zmienianych juz na teoretycznie 'ostatniej prostej', kiedy calosc powinna byc praktycznie gotowa. Mysle, ze teraz jak juz maja gotowa podstawe to moga zaczac pracowac nad jej rozwijaniem - identyko wygladlo to w przypadku przejscia z D2 na LoD - zobaczcie ile rzeczy tam dodano (za
Wikipedia) i jakby porownywac classica D3 i classica D2 to D3 jest tu zdecydowanie gora.
Two new character classes: the Assassin and the Druid.
A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.
Many new weapons and new pieces of armor:
Runes can be placed into sockets and provide different bonuses from gems.
Using Horadric Cube, needed quest item for Act 2 and runes as recipes, one can empower the items.
"Crafted items" are very similar to rare items but they cannot be found in chests or dropped by monsters. They can be created with the Horadric Cube and the right ingredients. They have 3-4 fixed properties that will enhance the items.
"Runewords" are very powerful bonuses that are granted to an item when specific runes are socketed in a specific order.
"Jewels" gain the same random bonuses that items can. These can be placed into sockets. They have the same effect no matter what the base item is. Unique jewels are "Rainbow Facets" which have different bonuses to a certain element.
Ethereal items that are normally more powerful than their standard counterparts, but they have lowered durability and cannot be repaired.
Charms that can be kept in the inventory and provide passive bonuses.
Class-specific items that can only be used by a certain character, e.g. Claws for an Assassin.
Additional unique and set items, including class-specific sets.
An expanded stash for storing items—two times the size of the original stash.
An alternate weapon/shield/spell setup that can be switched to via a hotkey in gameplay.
Hirelings can now follow the player through all the Acts. They can also be equipped with armor and a weapon, can gain their own experience (originally they leveled up with the player), can be healed by potions, and can be resurrected when killed.
Ta gra zostala masakrycznie rozbudowana wraz z LoD i osobiscie bede wymagal podobnego rozszerzenia zawartosci w dodatku do D3.
BTW, nie sadzicie, ze powinni dodac opcje wylaczenia podpowiedzi gdzie isc - tych pingow na mapie, strzalek. Zabija to zdeka uczucie odkrywania swiata imho i zaczelo mi nagle przeszkadzac