Dobry pomysl.
Wlasciwie w linku ponizej jest to wszystko wypisane, a nawet o wiele wiece, ale zgodnie z tematem wklejam odpowieni fragment:
Blind - cause target's next hit to miss
Burning - inflicts X damage per second, stack in duration
Chilled - movement reduction (66%) and skill recharge reduction (66%)
Confused - inflicts x damage each time a foe uses skill, stack in intensity.
Cripped - target move slower (50%), stack in duration
Fear - cause the target to run away
source link:
http://www.playgw2.com/article/05012012 ... yers.shtml