Next patch 915 , zapowiada się miodzik. (wyjdzie ,chyba dziś)
http://forums.elementalgame.com/425056Features:
+ Traits can now limited to certain units types (iron golem only traits, slave only traits, etc)
+ Added splash damage feature (a percent of the melee damage done is done to surrounding units, enemies and allies alike)
+ Added damage reflection feature (a percent of damage done to the target is done back to the attacker)
+ Added the Juggernaut designable unit (trog only)
+ Added the Juggernaut trait (can't be knocked prone, +100% Attack, +25% splash damage)
+ Added the Brutal Nature juggernaut trait (+100% attack)
+ Added the Frenzy juggernaut trait (+4 initiative)
+ Added the Heart of Stone juggernaut trait (+20 defense vs cutting)
+ Added the Ignore Pain juggernaut trait (+40 hit points)
+ Added the Maul juggernaut trait (grants the unit Maul)
+ Added the Uncontrolled Rage juggernaut trait (+50% splash damage)
+ Added the Tempered Steel trait (iron golem only, raises the defense)
+ Added Henchmen designable unit (altar only, use equipment and gain levels like champions, 50 influence to recruit)+ Heroic faction trait gives +50 influence and +1 faction prestige whenever they complete a quest (assigned to Altar)
+ Added the Air Adept I-III henchmen traits (give access to minor air spells)
+ Added the Earth Adept I-III henchmen traits (give access to minor earth spells)
+ Added the Fire Adept I-III henchmen traits (give access to minor fire spells)
+ Added the Life Adept I-III henchmen traits (give access to minor life spells)
+ Added the Water Adept I-III henchmen traits (give access to minor water spells)
+ Added the Cook henchman trait (+1 healing for units in the army)
+ Added Shieldwall as a henchman trait (+5 defense for the army)
+ Added the Bard henchman trait (+10% xp for the army)
+ Added the Shieldman henchmen unit+ Added the Bard henchman unit
+ Added the Torch Bearer henchman unit+ Added hot key tool tips to Govern, Spellbook, and Turn buttons
+ Hooked up hot keys for the above
+ Hooked up hot keys to take players between cities [ and ]
+ Added the Cloak of Thorns spell (reflects 25% of the damage taken back at the attacker)
+ Added the Hurl Boulder spell (adept earth 1 spell for a minor ranged attack)
+ Added the No Armor faction weakness (assigned to resoln, this faction can't learn the armor, hevay armor or arcane armor techs)
+ Added the Binding faction ability (assigned to resoln, their shard shrines summon special elementals like camps)
+ Added the
Crow Demon (binding summon, can cast thunderstirke and titans breath)
+ Added the
Balefire Elemental (binding summon, has the Feed the Fire ability, tactical stackable ability that increases their attack)
+ Added the
Mirror Elemental (binding summon, 100% of the damage done to a mirror elemental is also done to the attacker)
+ Added the
Grave Elemental (binding summon, regenerates and has the harbinger traits)
+ Added the Aid spell (minor heal spell for henchmen)
+ Added the Betrayers faction ability (assigned to Kraxis, allows them to recruit empire and kingdom champions)
W pip nowych jednostek, no morda od ucha do ucha roześmiana
(+ nowe czary chyba dla każdej szkoły). Na screenie widać nowy typ terenu ! (przypomina mi się bitewniak> Chronopia)