No właśnie, Shadhun, podaj może jakieś przykłądy buildów, bo ja w sumie zmontowałem dwa. Pierwszy do pve (jeszcze nie wiem jak to się w instancach z grupą będzie sprawowało), drugi pvp/pve taki bardziej balanced, dłużej grasz tą klasą a ja chętnie przyjmę jakieś rady
Class: Shaman
Level: 60
Elemental Combat Talents (0 points)
# None
Enhancement Talents (29 points)
# Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
# Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
# Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
# Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
# Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
# Anticipation - 3/5 points
Increases your defense skill by 6.
# Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
# Parry - 1/1 point
Gives a chance to parry melee attacks.
# Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by ?.
# Improved Grounding Totem - 2/2 points
Increases the frequency that your Grounding Totem will absorb a spell by 4 seconds.
Restoration Talents (22 points)
# Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
# Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
# Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
# Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.
# Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
i drugi:
Elemental Combat Talents (18 points)
# Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
# Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
# Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
# Improved Fire Nova Totem - 2/2 points
Reduces the delay before your Fire Nova Totem activates by 2 seconds.
Enhancement Talents (12 points)
# Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
# Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
# Improved Stoneskin Totem - 3/3 points
Increases the amount of damage absorbed by your Stoneskin Totem by 20%.
# Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Restoration Talents (21 points)
# Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
# Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.
# Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
# Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.