Kod:
Magic WS Damage Calculation:
WSC : Secondary attribute modifier
fINT : difference between your INT and target’s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target’s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?
Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM
Magic WS Chart : fTP multiplier
Burning Blade 1.00 2.00 2.50 Fire STR_20%, INT_20%
Red Lotus Blade 1.00 2.375 3.00 Fire STR_30%, INT_20%
Frostbite 1.00 2.00 2.50 Ice STR_20%, INT_20%
Freezebite 1.00 1.50 3.00 Ice STR_30%, INT_20%
Gust Slash 1.00 2.00 2.50 Wind DEX, INT
Cyclone 1.00 2.50 3.00 Wind DEX, INT
Rock Crusher 1.00 2.00 2.50 Earth INT
Earth Crusher 1.00 2.25 3.50 Earth STR, INT
Thunder Thrust 1.50 2.00 2.50 Thunder INT
Raiden Thrust 1.00 2.00 3.00 Thunder STR, INT
Shining Blade 1.00 2.00 2.50 Light MND
Seraph Blade 1.00 2.50 3.00 Light STR, MND
Shining Strike .875 1.75 2.50 Light MND
Seraph Strike .875 2.00 3.00 Light STR, MND
Dark Harvest 1.00 2.00 2.50 Darkness INT
Shadow of Death 1.00 2.50 3.00 Darkness STR, INT
Starburst .875 1.625 2.00 Light/Dark MND or INT
Sunburst .875 2.00 3.125 Light/Dark MND or INT
Blade: Teki 1.00 1.00 1.00 Water ???_30%
Blade: To 1.00 1.00 1.00 Ice ???_30%
Blade: Chi ??? ??? ??? Earth ???_??% 2hits
Blade: Ei ??? ??? ??? Darkness ???_??%
Tachi: Goten 1.00 ??? ??? Thunder STR_30%
Tachi: Kagero 1.00 ??? ??? Fire STR_50%
Tachi: Jinpu 1.00 ??? ??? Wind STR_30% 2hits
Tachi: Koki 1.00 ??? ??? Light STR_??%
Physical WS Damage Calculation:
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below).
PDIF: (your ATK/target’s DEF)
WSC = integer(any secondary attributes) x @
Level @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94
Lv37... 0.94 – 0.99
Lv31... 0.94 - 0.99
For example, suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).
WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @
@ is 0.86 - 0.87 at LV67 but it's going to decrease as your level is going up. It's 0.83 at LV75
WD = (D + fSTR + WSC) * fTP
I’m not 100% positive, but I think for Sneak Attack with THF main, this is the calculation:
WD = (D + fSTR + WSC) * fTP + DEX + AGI
Actual Damage of WS is then calculated in this way.
Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
Phsyical Chart : fTP multiplier (non-damage related TP modifier in last column)
Grapple WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Combo 1.00 1.50 2.00 x3 STR_20%, DEX_20%
Shoulder Tackle 1.00 x2 VIT_30% More stun
One Inch Blow 1.00 x2 VIT_40% Ignore more DEF
Backhand Blow 1.00 x2 STR_30%, VIT_30% Crit Rate
Raging Fists ??? ??? ??? x5 STR_???
Spinning Attack 1.00 x2 STR_35% Attack Radius
Howling Fist 1.50 2.00 3.00 x2 STR_20%, VIT_50%
Dragon Kick 2.00 2.50 3.00 x2 STR_50%, VIT_50%
Asuran Fists 1.00 x8 STR_50% or VIT_50% Accuracy
Dagger WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Wasp Sting 1.00 x1 More poison
Shadowstitch 1.00 x1 CHR_30% More bind
Viper Bite 1.00 x1 ATKx2 More poison
Dancing Edge 1.00 x5 DEX_??%, CHR_??% Accuracy
Shark Bite 2.00 ??? 3.00 x2 DEX_50%
Evisceration 1.00 ??? 2.00 x5 DEX_30%
1H Sword WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Fast Blade 1.00 1.50 2.00 x2 STR_20%, DEX_20%
Flat Blade 1.00 x1 STR_30% More stun
Circle Blade 1.00 x1 STR_35% Attack Radius
Spirits Within 4/32 6/32 15/32 x1 Current HPx
Vorpal Blade 1.00 x4 STR_30% Crit Rate
Swift Blade 1.50 x3 STR_30%, MND_30% Accuracy
Savage Blade 1.00 1.75 3.50 x2 STR_30%, MND_50%
2H Sword WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Hard Slash 1.50 1.75 2.00 1x STR_30%
Power Slash 1.00 1x STR_20%, VIT_20% Crit Rate
Shockwave 1.00 1x STR_30%, MND_30% More sleep
Crescent Moon 1.00 1.75 2.50 1x STR_35%
Sickle Moon ??? ??? ??? 2x STR_??%
Spinning Slash 2.50 3.00 3.50 1x STR_30%, INT_30%
Ground Strike 1.50 1.75 3.00 1x STR_50%, INT_50%
Scythe WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Slice 1.50 1.75 2.00 1x STR_30%
Nightmare Scythe 1.00 1x MND_30% More Blind
Spinning Scythe 1.00 1x STR_30% Attack Radius
Vorpal Scythe 1.00 1x STR_35% Crit Ratio
Guillotine ??? ??? ??? 4x STR_??% More Silence
Cross Reaper 2.00 2.25 2.50 2x STR_30%, MND_30%
Spiral Hell 1.375 1.875 3.625 1x STR_50%, INT_50%
Polearm WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Double Thrust 1.00 1.50 2.00 2x STR_30%
Leg Sweep 1.00 1x STR_30% More stun
Penta Thrust 0.75 1.00 2.25 5x STR_20%, DEX_20%
Vorpal Thrust 1.00 1x STR_20%, AGI_20% Crit Rate
Skewer 1.00 3x STR_35% Accuracy
Wheeling Thrust 1.00 1x STR_50% Ignore more DEF
Impulse Drive 1.00 1.50 2.50 2x STR_50%
1H Axe WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Raging Axe 1.00 1.50 2.00 2x STR_30%
Smash Axe 1.00 1x STR_30% More stun
Gale Axe 1.50 2.00 2.50 1x STR_30% More choke
Avalanche Axe 2.00 2.50 3.00 1x STR_35%
Spinning Axe 1.00 1x STR_30%
Rampage 0.50 5x STR_30% Crit Chance
Calamity 2.50 3.00 3.50 1x STR_50%
Mistral Axe 1.00 1.50 4.00 1x STR_32%, VIT_32%
Decimation 1.00 3x STR_50% Accuracy
Great Axe WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Shield Break 1.00 1x STR_20%, VIT_20% More Evade Down
Iron Tempest 1.00 1x STR_30%
Sturmwind 1.00 2x STR_30%
Armor Break 1.00 1x STR_20%, VIT_20% More Def Down
Keen Edge 1.00 1x STR_35% Crit Rate
Weapon Break 1.00 1x STR_32%, VIT_32% More ATK Down
Raging Rush 1.00 1.50 2.50 3x STR_35%
Full Break 1.00 1x STR_50%, VIT_50% More Stat Down
Steel Cyclone 1.50 1.75 3.00 1x STR_50%, VIT_50%
Club WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Brainshaker 1.00 1x STR_30% More stun
Skullbreaker 1.00 1x STR_35% More INT down
True Strike 1.00 1x STR_50% Crit Rate
Judgment 2.00 2.50 4.00 1x STR_32%, MND_32%
Hexastrike ??? 6x STR_??% Crit Rate
Black Halo 1.50 2.50 3.00 2x STR_30%, MND_50%
Staff WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Heavy Swing 1.00 1.25 2.25 1x STR_30%
Shell Crusher 1.00 1x STR_35% More DEFDown
Full Swing 1.00 3.00 5.00 1x STR_50%
Spirit Taker 1.00 1.50 2.00 1x INT_50%, MND_50%
Retribution 2.00 2.50 3.00 1x STR_30%, MND_50%
Katana WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Blade: Rin 1.00 1x ???_30% Crit Rate
Blade: Retsu 1.00 2x ???_30% More paralysis
Blade: Jin 1.00 3x STR_30%, DEX_30% Crit Rate
Blade: Ten 2.50 2.75 3.00 1x STR_30%, DEX_30%
Blade: Ku 1.00 5x (random)_20% Accuracy
Great Katana WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Tachi: Enpi 1.00 1.50 2.00 2x STR_30%
Tachi: Hobaku 1.00 1x STR_30% More Stun
Tachi: Yukikaze 1.50 2.00 2.50 1x STR_75%
Tachi: Gekko 1.50 2.00 2.50 1x STR_75%
Tachi: Kasha 1.50 2.00 2.50 1x STR_75%
Archery WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Flaming Arrow 1.00 1.00 1.00 1x STR_16%, AGI_25%
Piercing Arrow 1.00 1x STR_16%, AGI_25% Def Down
Dulling Arrow 1.00 1x STR_16%, AGI_25% Crit Rate
Sidewinder 5.00 1x STR_16%, AGI_25% Accuracy
Blast Arrow 2.00 1x STR_16%, AGI_25% Accuracy
Arching Arrow 3.50 1x STR_16%, AGI_25% Crit Rate
Empyrial Arrow 2.50 2.75 3.00 1x STR_16%, AGI_25%
Marksmanship WS 100% 200% 300% #Hits Secondary Attribute TP Adjustment
Hot Shot 1.00 1.00 1.00 1x AGI_30%
Split Shot 1.00 1x AGI_30% Def Down
Sniper Shot 1.00 1x AGI_30% Crit Rate
Slug Shot 5.00 1x AGI_30% Accuracy
Blast Shot 2.00 1x AGI_30% Accuracy
Heavy Shot 3.50 1x AGI_30% Crit Rate
Detonator 2.50 2.75 3.00 1x AGI_30%