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A nina też ? >.>


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dla nina pewnie tez ;p
chodzi o to ze Simi, Sai i Murz maja kupe coinow do wydania, najwiecej ze wszystkich (jesli nie liczyc nomi) i chca upgrade'y afow ;p


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Pomyslelismy Kyuu, ze najpierw bedziesz chcial Boxer's Mantle ;)

Brakuje nam 5 chipow na kolejne dwa sety. 3 na ultime i 2 na omege.

Proponowalbym wiec:

15.06 - Apollyon SW (nasze ulubione NMki)

19.06 - Temenos C1

22.06 - Proto-Ultima

26.06 - Temenos C2

29.06 - Apollyon NW

03.07 - Temenos C3

06.07 - Proto-Omega

10.07 - (nie bedziemy miec zadnych chipow, wiec pojdziemy tam gdzie ludzie beda chcieli)

13.07 - Proto-Ultima

15.07 - Proto-Magisterka (czyli moja obrona pracy :D)


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Vejitta napisał(a):
15.07 - Proto-Magisterka (czyli moja obrona pracy :D)


:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

hahahaha :))


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Wiesz veji ja bym raczej nie planowal tak bardzo bo zeby zrobic wypad na apollyon to musi byc palis wiec jak sie pojawia to bym szedl a tak to centrale.

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Wiem, ale praktyka pokazuje ze ludzie w wiekszej liczbie pojawiaja sie w czwartki, a zeby zrobic HNMki, potrzebujemy conajmniej dwoch BLMow. Palis nie musi z reszta byc formalnie uczestnikiem limbusa, wystarczy zeby pojawil sie przed wejsciem na Apollyon. Jesliby komus mogl uzyczyc swojego loginu, wtedy ta osoba mogla by zwyczajnie czekac przed wejsciem az skonczymy i potem tylko lotnac chip.


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No zbliza sie czasu wypadu na ultime to czas napisac cos o walce...:

Ataki Ultimy (bazowane na wiki.ffxiclopedia.org nie udalo mi sie znalesc zadnego filmiku z pelnej walki zeby sie dalo loga odczytac...):

Phase 1 (100~80% HP):
Antimatter: Single-target ranged (Light?) damage (~700-1500), ignores Utsusemi (ten atak jest zabujczy w poczatkowej fazie i dmg jest bardzo losowy wiec jak zdarzy sie nieszczescie to zrobi maxymalny dmg i zabije jednym strzalem tanka hmm fajniebyloby trzymac tankuw na 100% i starac sie to stunowac)
Wire Cutter: Single-target damage (~500-1000), absorbed by 2 Utsusemi shadows
Chemical Bomb: directional Attack Slow + Elegy, remove with two Erase (tu zaraz jak w logu wyskakuje tank musi dostac 2xerase kazda zwloka moze sie skonczyc zgonem tanka)

Phase 2 (80~60% HP):
Wszystkie powyzsze ataki plus:
Dissipation: AoE Dispel all buffs (but not Food), adds Terror (po tym ataku zaraz jak ktos bedzie mugl musi poleciec stun, i niestety trzeba na nowo reraise zapuscic...)
Nuclear Waste: AoE lower all elemental resistances -50, followed by one of:
Smoke Discharger: directional Attack Earth damage (~700) and Petrification
Hydro Canon: directional Attack Water damage (~700) and 40hp/tick Poison
Cryojet: directional Attack Ice damage (~700) and Paralyze
Turbofan: directional Attack Wind damage (~700) and Silence
Flame Thrower: directional Attack Fire damage (~700) and Plague
High-Tension Discharger: directional Attack Thunder damage (~700) and Stun

Phase 3 (60~40% HP):
Antimatter, Dissipation, Nuclear Waste, plus:
Equalizer: AoE damage (~600-800), absorbed by Utsusemi
Holy II (spell): Single-target Light damage (~800) cast after each TP attack, often on a mage rather than the tank.

Phase 4 (40~20% HP)
Antimatter, Dissipation, Equalizer, Holy II, plus:
Energy Screen: Invincible effect (lasts 1 minute)
Mana Screen: Magic Shield effect (lasts 1 minute)
Armor Buster: Targeted AoE (Light?) damage (~700) and Gravity, ignores Utsusemi (atak o duzym zasiegu moze zaskoczyc i zabic kilka osub najlepiej w tej fazie starac sie zeby kazdy mial full hp i nie panikowac jak nagle wszystkim dropnie na zulto)

Phase 5 (20~0% HP)
Energy Screen, Mana Screen, Holy II, plus:
Citadel Buster: 30 second countdown, followed by extreme targeted AoE (Light?) damage (~900-1700), ignores Utsusemi (cel najlepiej identyfikowac z makra potem napisze jakie jak wrzuce na guild portal uciekac z pokoju najlepiej na 10)

Strategia:
Podobnie jak do walki z omega stun order sie ustawi i bedzie sie stunowac wiem ze duzo wymaga ale ataki raczej powinny byc znane magom (mogliby sie nauczyc bo to dla nich itemki z ultimy wypadaja wiem duzo wymagam). Walka jest dosc trudna i niestety nie bede ukrywal na starcie ze bez zgonuw sie nie obejdzie reraise po kazdym dispellu to bedzie podstawa. Liczyc ze pujdziemy w podobnym skladzie co ostatnio to main tankami bedzie 2xNIN (kyu rha), suport tankiem 2xwar/nin (naif veji w przypadku gdy kturys z NINuw padnie nie z citadel bustera bedziecie musieli suportowac tankowanie) 1xPLD (ostatnia deska ratunku jakby cos zle poszlo to bedzie musial bobby kitowac co do tankowania to niema opcji PLD=duze zycie mp u maguw). W ostatniej fazie 2xNIN , 2xWAR, 1xPLD beda musieli jakos od weeknesa do weeknesa dac rade. Z niepotwierdzonego zrudla wiem ze miedzy kazdym citadelbusterem jest minuta przerwy czyli ok 4 tankuw powino wystarczyc zeby tam dac rade zreszta nie koniecznie akurat elem omegi musi byc tank:P
Ultima dostaje tylko 50% z magic atakuw (nukuw, chi blast...).
Pozatym na tej walce fajniebyloby zeby madzy stali w jednym miejscu jezeli bedziemy kitowac ultime wtedy kiterzy beda mieli latwiej i nie bedzie nikt obrywal z directional ataku jak to mialo miejsca na omedze mniejwiecej do 40% nie powinno byc zbytnich problemuw.

Medsy:
reraise gorget/hairpin - najwazniejsze zeby kazdy mial bez wyjatkuw i najlepiej z pelna iloscia ladunkuw to bedzie odgrywalo duza role w procesie wygrania najlepiej byloby nie sciagac:P...)
echo dropsx12
antidotex12
Hi-Reraiser
potem pomysle co jeszcze:P

Hmm pewno jeszcze o czyms zapomnial jak sobie przypomne to umieszcze to w wersji ostatecznej na guildportalu puki co moze ktos cos skomentuje albo albo napisze swoja opinie.

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ja proponuję żeby stunować co X sekund niezależnie co się dzieje czyli tak jak to się robi w walce z Byakko, tylko DRK powinni stunować specjale (nie ma żadnej gwarancji że wszyscy blmi,rdm/drk będą w zasięgu stunu przez całą walkę) blmi powinni co określony czas stunować a potem nuke żeby nie blokować innych blmów przed zadaniem dmg'a lub przez przesadnym zadaniem dmg'a


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Zejście to poziomu Citadel Busterów nie jest trudne - najtrudniejsza jest końcówka - wtedy właśnie nas załatwiła Busterami, które spamowała co chwilę....


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TU macie troche przydatnych infosów do ultimy


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Dzieki zet za linka ale info juz te mam i powodzenia zyczylbym z PLDyn tankami a co do citadel bustera to trzeba miec min 4 tankuw i jeszcze mozna zostac zaskoczonym ze wszyscy beda weakend. To co tak mniejwiecej napisalem to jest swego rodzaju kompilacja calego info na temat ultimy.

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Informuje zawczasu że niestety się nie wyrobie na poniedziałkowy limbus ; ;


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T___________________________T


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Ultima attacks(this fight compared to omega will be 3-4 times harder and longer):

Phase 1 (100~80% HP):
Antimatter: Single-target ranged (Light?) damage (~700-1500), ignores Utsusemi (This attack can 1shot kill tank it would be good to keep the tank at 100% hp and try to stun it)
Wire Cutter: Single-target damage (~500-1000), absorbed by 2 Utsusemi shadows
Chemical Bomb: directional Attack Slow + Elegy, remove with two Erase

Phase 2 (80~60% HP):
All above and:
Dissipation: AoE Dispel all buffs, adds Terror (stun after this as soon as posible and if it removed ur reraise recast reuse ur hairpin/gorget)
Nuclear Waste: AoE lower all elemental resistances -50, followed by one of:
Smoke Discharger: directional Attack Earth damage (~700) and Petrification
Hydro Canon: directional Attack Water damage (~700) and 40hp/tick Poison
Cryojet: directional Attack Ice damage (~700) and Paralyze
Turbofan: directional Attack Wind damage (~700) and Silence
Flame Thrower: directional Attack Fire damage (~700) and Plague
High-Tension Discharger: directional Attack Thunder damage (~700) and Stun

Phase 3 (60~40% HP):
Antimatter, Dissipation, Nuclear Waste, plus:
Equalizer: AoE damage (~600-800), absorbed by Utsusemi
Holy II (spell): Single-target Light damage (~800) cast after each TP attack, often on a mage rather than the tank.

Phase 4 (40~20% HP)
Antimatter, Dissipation, Equalizer, Holy II, plus:
Energy Screen: Invincible effect (lasts 1 minute)
Mana Screen: Magic Shield effect (lasts 1 minute)
Armor Buster: Targeted AoE (Light?) damage (~700) and Gravity, ignores Utsusemi (This attack has a long range and if we unprepared it can kill few ppl it would be the best to keep hp at full)

Phase 5 (20~0% HP)
Energy Screen, Mana Screen, Holy II, plus:
Citadel Buster: 30 second countdown, followed by extreme targeted AoE (Light?) damage (~900-1700), ignores Utsusemi

Basics:
This fight will be long the time we get after entering this are is 60min but the fight will be 30-50min. Thers a lot of boxes that can pop random enemy from 3 sets but i dont think we will open any of them before we defeat ultima... Attacing ultima makes the boxes to depop so dont think abt gaining TP on those mobs.

Every mage(WHM, RDM, BLM, BRD, DRK) should learn all those orange attacks made by ultima and if what they do so they can cast fast (stun, paralyna, silena, etc...). If u dont like to learn just writte that info on a spare pice of paper and keep it close to the screen or stick it to monitor frame. U can ask what for do that its simple to cast a status cure before it even lands on the tank i know i ask to much but this fight is really hard and wining it will depend mostly on tanks... keeping mp high is one of the basics but u need to be able to tell when to u can rest and when not...

For everyone: have all the time reraise up thats concerns everyone without exeptions. Having a fresh reraise gorget/hairpin is one thing everyone should have even whms so they dont waste mp on reraise spell. I wouldnt even bother to unequiping the gorget/hairpin (if someone dies and didnt had rr up he should say it as fast as posible).
If u use /party macros i will say to to add additional / before it so u wont spam the log and c important infos and macros.
To additionaly c everything better please change in game Menu>Config>Chat Filters>Party to Hold so everything said on PT chat will stop for few sec and u will be able to read everything. Everyone with Stun should have Tells on hold.
I will ask everyone before entering to unequip linkpearl so he can focus only on the fight.

For Stuners: i would say we make a stun order like before but insted of /p Stun just ued it next <name> <call> every stuner in the stun order should have a macro like this: /t <name of the next one stuning> Just used stun ur turn.
This will help with other info on /p chat like skillchains... it will reduce the spam greatly.

For everyone that will be weakend(we cant win this fight without deaths): if u get weakend just move outside the room so u wont be killed again by AoE, recast rr and wait for weakness to wear.If u a stuner and u weakend u need to press the macro indicating u used stun as soon as u get a tell and the one who using after u should be wise enogh to tell u cant use cause u weakend. Just a sugestions for all melees if u weakend u can insted of siting sleep urself to gain TP i know it will be additional expense to get more sleeping pots but this is a sugestion.

For melees: if u not one of the tanks and u get hit by a AoE and u get below 50% hp try to get outside the range of AoE and wait till u get cured. Dont fight ultima from the front cause of the directional attacks try to stay from the side or from the back if u have /thf and u want to SATA the tank then only move behind the tank on SATA and then move back so u wont get hit by directional attacks. Decide on a skillchain before weenter and make macros for that so the BLM will c when to nuke. Someone will indicate later in the fight what to ultima is imune now (melee or magic dmg) so if its melee then disengage and wait till the melee imunitty wears probably one of the tanks will say u can attack again but will c.

I think tis is everything concerning basics that concern everyone or groups now its time for the ifo concerning basics for jobs and the postion they hold in this fight and what do we expect them to do in this fight:

So the setup first(may change its verion 1.0:P):
Tank PT:
Kyuubipl NIN/WAR
Rhaegal NIN/WAR
Taruhealingwind BRD/WHM
Maxii RDM/WHM
Espeon WHM/SMN
WHM/SMN
Melee PT:
Vejitta WAR/NIN
Naif WAR/NIN
Samadam DRK/??? <--- dont know yet /nin or /thf
Tomala MNK/??? <--- /whm, /nin or /thf
Murzade WHM/SMN
Kalcia RDM/WHM
BLM PT:
Simiurg BLM/WHM
Palis BLM/WHM
Saitou BLM/WHM
Enoikos BLM/WHM
Bluntz RDM/DRK
Bobbydigital PLD/WAR

RDMs: like allways keeping refresh
Me i will keep refresh, and haste on both tanks so whms can conentrate only on curing statuses and healing tanks, i will help with status cures and healing too.
Kalcia refresh and refresh two dss it should be made clear with the the who haste who, and cure status help and sometimes heal depending on the whms mp.
Bluntz refresh all blms in addition stun sometimes and keep ultima debuffed (paralyze, slow, blind etc evrything that sticks dont know what from those) and look when the debuff wear and recast it. Nuke with spare mp only.
Concerning every rdm keeping stoneskin and blink most the time, gravity only when we kite ultima so wont build resistance to gravity. Try not to die cause we are esential for refreshing mages jobs.

WHMs:
Espeon+(will c who will go here i will change it soon): curing the status effect as soon as u c the attack in the log it will help a lot i dont want woders, keeping track on what the tank says cause sometimes u wont c the status effects in log so u need react fast when the tank says hes paralyzed or something. Keeping tanks allways at 100%. Need to work together so only one whm resting at a time ocasionaly so noone will get suprised by something and will run out of mp. Dont waste mp on haste and keep in mind that ultima is light based mob so u wont do much dmg with holy banish etc only a waste of mp i would say just keep Dia II stick cause it lowers def by 10%. Dont use flash. Sometimes heal ppl from outside PT and the one of 2 that suposed resting should raise if it happens someone who died without reraise.
Murzade only haste cure statuses and heal conserve mp(u have only one refresh and mp is the key to keep ppl alive so u need to keep low on hate in case u will need to use curaga) so nothing unusfull no debuffs no nuking with banish or holy.
For every WHM: keep stoneskin and blink most the time up.

BLMs:
For every BLM keep stunstoneskin and blink up one of the BLMs should keep elemental debufs and Bio II stick to ultima all the time and nuke. From what i have read abt this battle every magic attack do only 50% the normal dmg u do.

BRD:
Taruhealingwind: like on omega 2xmambo on tanks and ballads on mages additional Threnody and Elegy on the ultima sometimes cure status effect and heal.

DRK:
Samadam: i think like last time i will like u to sub /thf and try to stun special attacks of ultima and SATA one of the tanks so it will help with hate control.

MNK:
Tomala: i think /thf sub too will be good and ocasionaly SATA, when ultima uses Energy Screen (melee imunity) disengage and buff for chi blast, if before 40% of ultima hp u will need to disengage or get out of AoE range cause of low hp start buffing for chi blast too it will do only 50% dmg.

PLD:
Bobbydigital: i would say at the first stage of the fight should help with cures and heals sometimes flash ultima only tank when (NIN/WARs and WAR/NINs are dead or weakend. Cause hes in BLM PT again u can cover a BLM if he gets too caried away and gets hate from ultima but u need to do that fast. If it comes to tanking probably till we get ultima to 20% wont happen but u never knows and should be ready if somethings happen on the way from 100-80% ultimas hp. If it will go to tanking u will need to kite ultima then runing in small circles not runing in mages and try to keep it facing away from mages staraight tanking whit PLD is straing on the WHMs mp so we should keep it to minimum. At 20% probably the situation when every nin and war is dead and weakend will happen so then u will need to tank below i will writte the info concerning that.

WARs:
For every WAR: if NINs will die should tank insted if one of the nins will die till 20% ultimas HP assist the other with tanking.

NINs:
For all NINs: straight tanking all the way only at a crisis when mages run out of MP or lots of ppl die we will ask to kite (please dont kite the mob to in the mages way and try to keep it all the time facing wall to minimalize directional dmg).


General info:
Getting till 20% ultima hp should be a problem if everyone will take seriously what i have written and will have reraise all the time up. From this point it will be slower to do dmg and ultima starts using Citadel Buster i can say its 1hit kill move and its AoE to determine Ultima targets we someone should use this macro(havent decided yet who will it be):
/assist <t> (keep the cursor on Ultima)
/wait 1
/p <t> @@Has Hate Citadel Bustare coming soon Focus...@@ <call> (this msg should be written so everyone c who the target is)
Then ltima starts countdown from 30 but the target is decided somwhere at 20-25... At the count of 15 every melee should start leaving the room and mages at 10. Te person whos indicated by the macro above should stay in the center of the room and should place himself with his back to the wall (i heard stories abt when the one targeted by Citadel buster had PT in other room behind his back everyone died... from this i could assume its very long range directional attact with AoE effect). At this part of battle everyone should put to a good use 2hrs and remember its not proven but it will be like ultima uses at this part of battle citadel buster then imunnity to either melee or magic dmg and after 1min+ another citadel buster. I wouldnt think abt Mijin Gakure at the last second cause i have read abt that and on the cases i read ultima changed target at the last second when the NIN that had hate mijin gakure himself. Beside the target ultima tends to draw in random ppl that are close to the target so i will say the target should isolate himself in the room.

Medicines:
Reraise hairpin/gorget best a fresh one with lots of charges.
Echo Dropsx12 (everyone that can cast or use mp should have it)
Antidotex12 (everyone should have it so the poison wont kill u)
Foodx12 (cause i heard ultima dispel food too)
Sleeping potions (melees only to gain TP before we enter and sometimes in the middle of the fight).

Jeszcze pare rzeczy nie ustalilem takich jak kto bedzie pilnowal kto aktualnie ma agro z Citadel Bustera i to kto bedzie informowal o aktualnych odpornosciach Ultimy ale do czwartku troche czasu jeszcze jest.

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A powyzsze info poradzam czytac na GP na forum tu mi sie niechce juz bawic w kolorki etc...

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Myslalem nad Skillchain w naszym teamie. Szczerze powiedziawszy to jest kiepsko^^; Jednak poniewaz mamy az 4 BLMow, mysle ze lepiej robic slabsze WSy, niz mocniejsze WSy za cene mniejszego dmgu magow.

Nie wiem czy jesli mobek jest based on light to lepiej walic w niego Thunder czy Blizzard. To jest jeszcze do przedyskutowania. Moze BLMi cos na ten temat napisza. Mamy 4 melee a WSy musza byc raczej light, wiec oto moje propozycje:

Asuran Fists > Ground Strike = Light SC (Blizzard/Stone/Water MB)
Decimation > Raging Rush = Induration SC (Blizzard)

Jesli Thunder mialby wchodzic w gre to:
Raging Rush > Raging Rush = Fragmentation SC (Thunder/Aero).

Decimation nie jest wiele gorszy od Rampage, ZWLASZCZA na mocnych mobkach (dzisiaj robilem Decimation srednio 300-400 dmg, raz ponad 600). Raging Rush natomiast uzywam praktycznie zawsze, jesli nie mam 300 tp na Fafku i z BRDami, sprawia sie imho jednak lepiej przy 100 tp niz Steel Cyclone. Nie tracimy wiec wiele na dmgu uzywajac tych WSow. Asurant Fists to najlepszy WS MNKa jak mniemam. Nie wiem czy Ground Strike jest lepszy od Spiral Hell/Cross Reaper, mysle jednak ze GSword jest lepszy niz Scythe ;)


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Dodam od siebie że Asuran > Ground Strike to nie Light. Zresztą Asuran>Spinning daje to samo czyli Fragmentation. Asuran > Cross/Spiral to darkness więc to chyba was nie bawi.


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Skoro Ultima jest Light based to Darkness nas bawi ;] I faktycznie nie zauwazylem ze Ground Strike to Frag^^


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PostNapisane: 20 cze 2006, 06:14 
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Blade Ten/Ku sa w tych samych miejscach co Asuran Fists ale pewnie i tak ze stafami bedziemy tankować :P


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PostNapisane: 20 cze 2006, 08:08 
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Blade Ten/Ku sa w tych samych miejscach co Asuran Fists ale pewnie i tak ze stafami bedziemy tankować :P

no co ty badzcie cool jak DH i tankujce w katanach i osode :lol:


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