Nestor napisał(a):
Klepanie bossa przez 18h, miodzio.
Zero enrage, zero nieprzewidywalnosci. Naprawde nie sadze ze caly ich raid w super skupieniu walczyl z tym bossem przez 18h.
Pomijajac to ze mial masakrycznie duzo HP, to ofensywne wlasciwosci cos podupadaja ;]
Ten boss 18h to sie nadaje do tego, zeby napisac o nim w fakcie. Nikt sie tym nie zajmuje w grze. Sa 2 takie moby, ktore bije prawdopodobnie dlugo, bo nikt nie wymyslil na nie taktyki, a w zwiazku z tym nikt normalny nawet ich nie rusza.
Walki w FFXI praktycznie od pierwszego lvlu to cos wiecej niz tylko napierdalanie i coraz wieksze liczby dmg. Sam aggro system bije na glowe wszystkie inne gry PvE.
Przykladowe specjale jednego z przecietnych bossow w FFXI:
"HP: Approximately 26,000
Time: 30 minute limit, no extension
Auto-Regen (low-middle)
Immune to: Bind, Silence
Very resistant to: Gravity
Susceptible to: Stun
Is resistant to Head Butt
Additional Effect: Stun on its melee attacks (stun effect reduced to 20% chance of stun)
Proto-omega has 3 forms, When Walking on 4 legs Omega is 75% resistant to physical attacks. When on 2 legs it's 75% resistant to elemental magic. Proto-omega will change between these two forms every 3-5 minutes until it's HP is taken below 20%. The 3rd form occurs below 20% HP and is 33% resistant to all kinds of damage and melee's 600+/700+ in 3rd form. Each form uses a different group of TP moves listed below.
Special Attacks:
Hyper Pulse: AoE ~300 damage, Gravity and short Bind
Rear Lasers: Damage and Petrification, used when someone behind Omega gets hate
Ion Efflux: Cone Attack Paralysis
Stun Cannon: Cone Attack ~300 damage and Paralysis
Target Analysis: AoE Absorb-ALL, absorbed by Utsusemi
Floodlight: AoE ~300 damage, Blind and Silence, ignores Utsusemi
GunpodPod Ejection: Spawns a Gunpod. uses this ability in 2nd Form and 3rd form. Cannot be spawned in 1st form!
The Gunpods have about 2000 HP, so two Tier IV nukes or Spirits Withins should kill them. They hit hard, and are capable of triple-attack, so a Ninja tank is recommended.
They drop 5-6 Ancient Beastcoins, one AF+1 material, one chip you used to enter the battle, or one synthesis material (including darksteel ore).
Colossal Blow: Massive damage, knockback and hate reset, ignores Utsusemi
This is slow, and can be Stunned or avoided by running away.
Laser Shower: Cone Attack ~150-900 magic based damage
Perhaps tanking from off-center reduces damage like from Wyrm breath?
Guided Missile: Targeted AoE ~500 damage (and Bind?), absorbed by Utsusemi
Guided Missile II: Targeted AoE ~400 damage (and Bind?), NOT absorbed by Utsusemi
Pile Pitch: Reduces a single target to 10% hp, enmity loss, Bind, ignores Utsusemi"
Nie chce zaczynac kolejnej glupiej dyskusji, szczegolnie z kims kto nie ma pojecia o FFXI.
Sam gralem w WoW i jest do gra latwa i przyjemna, co oczywiscie nie jest wada (sam pewnie jeszcze kiedys wroce z przyjemnoscia do wowa), ale pls nie robcie z tej gry nadgry, ktora ma wszystko i zajebiste PvP i super trudne PvE.
Nie watpie, ze pewnie w WoW sa wymagajace instancje i bossowie, ale ile to jest procent gry? 1%? 2%? Ja gralem ladne pare miesiecy i nie natknalem sie na zadne wyzwanie, ktore sprawialoby jakies wieksze trudnosci i wymagalo kilku podejsc.