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Release
We are very happy to announce that Mortal Online will launch in March 2010. As most of you know, we implemented the features planned for release and even managed to get in a few more that were initially planned for post-release. We are currently focussing solely on bugfixing and polish. The main focus lies of course on the desync problems which both the SV programmers and the coders from EPIC are working hard on to fix. The largest part of problems in the game right now is directly related to the desync between client and server.
We are confident that with the next patch on Monday most, if not all of those problems will be solved.
It has been a rough ride for both the followers of the game as well as everybody here at Star Vault. MMOGs are never finished and we will, of course, not slow down with the constant improvement and development of the game after release. Mortal Online will release with the core features that we promised but will of course grow and mature with every patch.
There are still a lot of brilliant features round the corner and Nave has just started to grow.
This is a very important time for both Mortal Online and you, the supporters, followers and players of the game. We will continue to make the game that all of you and we ourselves want to see.
Dorzucili też nowy filmik
http://www.mortalonline.com/videos
Cokolwiek by nie powiedzieć o grze, to jednak muzykę do trailerów komponują zajebistą.
Czy ktokolwiek kto grał na max detalach potwierdzi że wszystko wygląda tak jak na filmiku ?
No, może cienie wierzchowców już poprawili
Można już budować i niszczyć mosty ?
Wspominano o tym dość dawno, nikt nie wiedział jak, aż tu na filmiku brygada montuje drewniany most.
btw. ostatni poniedziałkowy patch poprawił desync, choć nie wyeliminował go całkowicie.